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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A generic programming header only C++ library for processing polygonal and polyhedral meshes
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Simple, powerful and flexible site generation framework with everything you love from Next.js.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Simple, light-weight and easy-to-use asynchronous components
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25 Spotlight).
A collection of modern C++ libraries, include coro_http, coro_rpc, compile-time reflection, struct_pack, struct_json, struct_xml, struct_pb, easylog, async_simple etc.
MSVC's implementation of the C++ Standard Library.
A collection of as simple as possible, modern CMake projects
C++ library for value-oriented design using the unidirectional data-flow architecture — Redux for C++
Qt Node Editor. Dataflow programming framework
nanobind: tiny and efficient C++/Python bindings
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
Postmodern immutable and persistent data structures for C++ — value semantics at scale
A comprehensive path-finding library for grid based games
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.