8000 akav (Antonios Kavasis) / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View akav's full-sized avatar

Block or report akav

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

minimal but extensible header only implementation of photon mapping in C++

C++ 116 11 Updated Nov 28, 2021

Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, help…

C 831 17 Updated Apr 16, 2025

Math library using HLSL syntax with multiplatform SIMD support

C++ 864 57 Updated Apr 20, 2025

100% Safe Rust OpenEXR file library

Rust 165 25 Updated Nov 6, 2024

Support for .exr and .hdr image formats in VL

C# 12 2 Updated May 21, 2025

Specification and reference implementation for the OpenPBR Surface shading model

CSS 572 26 Updated Jan 31, 2025

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…

GLSL 2,034 187 Updated May 13, 2025

fast distance and ray intersection queries

C++ 395 36 Updated Apr 28, 2025

OpenEXR image reader/writer for .NET

C# 3 1 Updated Jun 3, 2023

Single-header dependency-free BVH construction and traversal library.

C++ 899 54 Updated May 22, 2025

self-teaching course on path tracing, based on my university lecture

C 2 1 Updated Nov 16, 2022

Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF

JavaScript 10,227 1,413 Updated May 22, 2025

Serial and SIMD implementation of the Xoroshiro256+ random number generator.

C++ 7 2 Updated Aug 21, 2021

A collection of SIMD (AVX2 & AVX512) accelerated mathematical functions for .NET

C# 68 4 Updated Mar 28, 2024

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you e…

C# 3,381 641 Updated May 9, 2025

c# port of Three.js

C# 172 31 Updated May 17, 2025

CUDA-based path tracer developed from scratch for rendering glTF 2.0 models for research purposes.

Cuda 1 Updated Mar 27, 2025

Docker build for FFmpeg on Ubuntu / Alpine / Centos / Scratch / nvidia / vaapi

Python 1,522 472 Updated Apr 7, 2025

Experimental GPU language with meta-programming

Jupyter Notebook 22 Updated Sep 6, 2024

Realtime path tracing via WebGPU compute shaders

TypeScript 118 4 Updated Mar 15, 2024

Library for headless rendering of three.js scenes.

JavaScript 3 4 Updated May 21, 2025

Simple GPU-accelerated raytracer written in C#

C# 2 1 Updated Apr 23, 2023

Kubernetes Observability Platform

TypeScript 181 10 Updated Sep 1, 2024

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 861 59 Updated May 22, 2025

Code samples for 'WebGPU Unleashed: A Practical Tutorial'

HTML 301 14 Updated Aug 5, 2024

3D-Graphics-Rendering-Cookbook, Second Edition

C++ 400 40 Updated May 21, 2025

`pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.

C++ 38 Updated Jun 10, 2024

Elasticsearch Cluster on Docker swarm Cluster.

103 64 Updated Nov 26, 2020

Caldera data set from Call of Duty®: Warzone™

Python 1,108 83 Updated Apr 29, 2025

Main Web Site (Online Books)

HTML 9,460 918 Updated Apr 28, 2025
Next
0