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minimal but extensible header only implementation of photon mapping in C++
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, help…
Math library using HLSL syntax with multiplatform SIMD support
Specification and reference implementation for the OpenPBR Surface shading model
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
Single-header dependency-free BVH construction and traversal library.
self-teaching course on path tracing, based on my university lecture
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Serial and SIMD implementation of the Xoroshiro256+ random number generator.
A collection of SIMD (AVX2 & AVX512) accelerated mathematical functions for .NET
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you e…
CUDA-based path tracer developed from scratch for rendering glTF 2.0 models for research purposes.
Docker build for FFmpeg on Ubuntu / Alpine / Centos / Scratch / nvidia / vaapi
Experimental GPU language with meta-programming
Realtime path tracing via WebGPU compute shaders
Library for headless rendering of three.js scenes.
Simple GPU-accelerated raytracer written in C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Code samples for 'WebGPU Unleashed: A Practical Tutorial'
3D-Graphics-Rendering-Cookbook, Second Edition
`pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.
Elasticsearch Cluster on Docker swarm Cluster.
Caldera data set from Call of Duty®: Warzone™