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Main: unify debug drawing in the DefaultDebugDrawer class and allow overriding using the abstract DebugDrawer interface
Main: unify and deprecate RenderSystem::_createRenderWindows
Samples: port CSM Shadows Sample see https://forums.ogre3d.org/viewtopic.php?f=11&t=71142
CI: travis - fix deploy condition
CMake: update dependencies to latest release
CMake: RTTS - drop separation between core and ext shaders
Samples: fix depth shadow caster for HLSL4
GL3+: support loading SPIRV shaders
CI: build 1.12.1 SDK packages
RTSS: slightly simplify Lighting parameter resolution