snek
is a simple data structure for working with vertices and edges. More
importantly it is a programming pattern for applying changes to the structure.
It is specifically written to be useful for a broad range of ways in which I
usually write generative algorithms for creating art.
A while back someone on twitter suggested that if Python 3 was named "snek" it would avoid naming confusion. I found that amusing at the time, and picked snek as the placeholder name for this project. I've been looking for a better name, but I haven't found one yet.
The pattern depends on the concept of alterations
. In short: an alteration
is a change that will be applied to the structure at the end of a given
context. alterations
are further described in
http://inconvergent.net/snek-is-not-an-acronym/.
I have also written about things related to snek
at
- http://inconvergent.net/a-propensity-for-mistakes/ (indirectly about
snek
) - http://inconvergent.net/a-method-for-mistakes/
- http://inconvergent.net/arbitrary-alterations/
- http://inconvergent.net/grains-of-sand/ (about "sandpainting", see
src/sandpaint.lisp
)
Here is and example of manipulating a snek
instance called snk
using
alterations
. Alteration constructors are postfixed with ?.
; context start
(snek:with (snk)
; iterate vertices
(snek:itr-verts (snk v)
; move alteration
(snek:move-vert? v (rnd:in-circ))
; w will be an arbitrary
; vertex in snk
(snek:with-rnd-vert (snk w)
; join v and w if they are closer than d
(if (< (snek:edge-length snk (list v w)) d)
; join vertices alteration
(snek:join-verts? v w))))
; context end
; alterations have been applied
You can define your own arbitrary alterations. There is an example of this in
ex/custom-alt.lisp
. I have also written about it here:
http://inconvergent.net/arbitrary-alterations/
There are some examples included. All examples are in the ex
folder.
if you don't provide a result name as the first argument, then the resulting
file will be named tmp.png
.
This includes a few samples of how to use the plotting functionality. This will export a simple vector file and an image to indicate the result.
snek
is used in
- http://moment.inconvergent.net/
- https://twitter.com/sandpaintbot
- https://twitter.com/scratchpaintbot
- https://twitter.com/cronianrings
This code requires Quicklisp
and zpng
. The path to quicklisp must be set in
src/load
. zpng
is automatically installed via quicklisp
.
There are some tests included, see the test
folder.
This code is highly experimental on my part. It is likely to change with no
warning or explanation. I will keep a note of the version number in
src/load.lisp
.
This code is a tool that I have written for my own use. I release it publicly in case people find it useful. It is not however intended as a collaboration/Open Source project. As such I am unlikely to accept PRs, reply to issues, or take requests.
- Randomized order of alteration apply
- one-ring/ incident edges
I would like to thank
Who have provided me with useful hints and code feedback.