-
Thatgamecompany
- California
Stars
TheRealMJP / paperbug
Forked from jeremyong/paperbugAn indexed compendium of graphics programming papers, articles, blog posts, presentations, and more
TheRealMJP / HLSL_2021_ST
Forked from MattSutherlin/HLSL_ST3HLSL 2021 syntax highlighting for Sublime Text
Command line utility for interacting with Apple's Private (Closed) Mobile Device Framework
🍎🕵🏻♂️ macOS Private Frameworks
facebook / jemalloc
Forked from jemalloc/jemallocMeta fork of the OG Jemalloc project
STL std::allocator Fixed Block Memory Allocator
The FastPFOR C++ library: Fast integer compression
Fast differential coding functions (using SIMD instructions)
Demo project for the large scale game component with CBTs
An implementation of the Dual Contouring algorithm based on the reference code
Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
GUI Application to work with engine assets, asset bundles, and serialized files
A really small getting-started project for USD based projects
Testing variou 5771 s FBX file format parsing libraries
3D C++ Game Engine - yet another open source game engine
Example code for Reordering Arguments blog post (www.hardtoc.com)
Experimental implementation of ParallelSTL on top of GCD aka libdispatch
Light probe generation and BRDF authoring for physically based shading.