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alex520lq / Stat-System
Forked from meredoth/Stat-System属性修改系统An extensible stat system with modifiers for the Unity game engine
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
Arrange your UI elements in a circular form.
This is a deterministic physics library implementation created for Unity using a custom Fixed Point library implementation created by myself
Unity Hub Alternative Project Launcher with time saving features!
Unity Node Editor: Lets you view and edit node graphs inside Unity
A Unity DOTS project demonstrating dynamic swarm avoidance behavior with 10,000 agents.
Fast, Low-Memory, Easy Excel .NET helper to import/export/template spreadsheet (support Linux, Mac)
A C# implementation of the WebSocket protocol client and server
Create palettes of colors and components for change specific color on a specific visual element. Very useful to UI.
An simple and optimized grid pathfinding
The ultimate fast alternative to Activator.CreateInstance<T> / new T()
A very simple tool to make rigidbodies swarm a mesh in Unity.
An extremely efficient projectile generator for unity.
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。
A Lightweight, Flexible, Powerful Shader GUI System for Unity.