8000 alihanacikgoz (Alihan AÇIKGÖZ) · GitHub
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alihanacikgoz/README.md

Hi there! 👋

🚀 Game Developer | C# & Unity Enthusiast

I'm a passionate game developer specializing in C# and Unity. My primary focus is on developing robust game mechanics, physics simulations, and algorithmic solutions for interactive experiences.

🕹️ What I Do:

  • 🎮 Game Development – Crafting immersive gameplay experiences in Unity.
  • 🔢 Game Math & Physics – Implementing optimized algorithms for realistic simulations.
  • 🛠 Optimization – Writing high-performance, scalable code for smooth gaming experiences.
  • 🤖 AI & Pathfinding – Developing intelligent NPC behaviors and navigation systems.

🛠 Tech Stack:

  • Languages: C#, C++ (for performance-critical modules)
  • Engines & Tools: Unity, Unreal Engine (basic), DOTS (Data-Oriented Tech Stack)
  • Physics & Math Libraries: Unity Physics, Box2D, Havok
  • Version Control: Git, GitHub, Plastic SCM

📌 Projects & Contributions:

  • 🔹 Designed and implemented custom physics engines for arcade and simulation games.
  • 🔹 Developed procedural generation algorithms for dynamic world-building.
  • 🔹 Created AI-driven pathfinding solutions using A and Dijkstra algorithms*.
  • 🔹 Optimized rendering pipelines and memory management in Unity for higher FPS.

📊 GitHub Stats:

GitHub Stats Most Used Languages

🎯 Looking for Collaboration?

I'm always open to collaborating on exciting game projects, whether it's about game physics, AI, or core gameplay mechanics. Feel free to connect with me!

📫 Reach me at: GitHub Profile

Fun Fact: The first game I ever developed was a physics-based puzzle game that challenged players to manipulate gravity!


🖥️ Code smarter, play harder! 🎮

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