I'm a passionate game developer specializing in C# and Unity. My primary focus is on developing robust game mechanics, physics simulations, and algorithmic solutions for interactive experiences.
- 🎮 Game Development – Crafting immersive gameplay experiences in Unity.
- 🔢 Game Math & Physics – Implementing optimized algorithms for realistic simulations.
- 🛠 Optimization – Writing high-performance, scalable code for smooth gaming experiences.
- 🤖 AI & Pathfinding – Developing intelligent NPC behaviors and navigation systems.
- Languages: C#, C++ (for performance-critical modules)
- Engines & Tools: Unity, Unreal Engine (basic), DOTS (Data-Oriented Tech Stack)
- Physics & Math Libraries: Unity Physics, Box2D, Havok
- Version Control: Git, GitHub, Plastic SCM
- 🔹 Designed and implemented custom physics engines for arcade and simulation games.
- 🔹 Developed procedural generation algorithms for dynamic world-building.
- 🔹 Created AI-driven pathfinding solutions using A and Dijkstra algorithms*.
- 🔹 Optimized rendering pipelines and memory management in Unity for higher FPS.
I'm always open to collaborating on exciting game projects, whether it's about game physics, AI, or core gameplay mechanics. Feel free to connect with me!
📫 Reach me at: GitHub Profile
⚡ Fun Fact: The first game I ever developed was a physics-based puzzle game that challenged players to manipulate gravity!
🖥️ Code smarter, play harder! 🎮