fix: handle world load failure better #1563
Merged
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About the PR
This PR improves the multidim world load failure by creating a new world instead of silently failing.
Also, it removes the multidim persistence.
Why / Balance
If multidim fails to save the (useless) world data, it will fail to load it afterwards, even though AIT can provide the same blueprint data with no troubles whatsoever.
Technical details
Requirements
Changelog
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