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The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.

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OpenEXR

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openexr

OpenEXR is a high dynamic-range (HDR) image file format originally developed by Industrial Light & Magic (ILM) in 2003 for use in computer imaging applications. It supports stereoscopic and deep images. Weta Digital, Walt Disney Animation Studios, Sony Pictures Imageworks, Pixar Animation Studios, DreamWorks, and other studios, companies, and individuals have made contributions to the code base. OpenEXR is now maintained by the Academy Software Foundation. The file format has seen wide adoption in a number of industries.

OpenEXR's features include:

  • Higher dynamic range and color precision than existing 8- and 10-bit image file formats.
  • Support for 16-bit floating-point, 32-bit floating-point, and 32-bit integer pixels. The 16-bit floating-point format, called "half", is compatible with the half data type in NVIDIA's Cg graphics language and is supported natively on their GPUs.
  • Multiple image compression algorithms, both lossless and lossy. Some of the included codecs can achieve 2:1 lossless compression ratios on images with film grain. The lossy codecs have been tuned for visual quality and decoding performance.
  • Extensibility. New compression codecs and image types can easily be added by extending the C++ classes included in the OpenEXR software distribution. New image attributes (strings, vectors, integers, etc.) can be added to OpenEXR image headers without affecting backward compatibility with existing OpenEXR applications.
  • Support for stereoscopic image workflows and a generalization to multi-views.
  • Flexible support for deep data: pixels can store a variable-length list of samples and, thus, it is possible to store multiple values at different depths for each pixel. Hard surfaces and volumetric data representations are accommodated.
  • Multipart: ability to encode separate, but related, images in one file. This allows for access to individual parts without the need to read other parts in the file.
  • Versioning: OpenEXR source allows for user configurable C++ namespaces to provide protection when using multiple versions of the library in the same process space.

OpenEXR Sub-modules

The OpenEXR distribution consists of the following sub-modules:

  • IlmBase - Utility libraries from Industrial Light & Magic: Half, Imath, Iex, IlmThread.
  • PyIlmBase - Python bindings for the IlmBase libraries.
  • OpenEXR - The core image library.
  • OpenEXR_Viewers - Example code for image viewing programs.
  • Contrib - Various plugins and utilities, contributed by the community.

A collection of OpenEXR images is available from the adjacent repository https://github.com/openexr/openexr-images.

Supported Platforms

The OpenEXR codebase can be built with any of the following:

  • Linux
  • macOS
  • Microsoft Visual Studio 2015 or newer

The Python bindings in PyIlmBase support Python 2 and Python 3.

Dependencies

  • OpenEXR depends on zlib.

  • PyIlmBase depends on boost-python and optionally on numpy.

  • In OpenEXR_Viewers:

    • exrdisplay depends on fltk
    • playexr depends on Cg

See INSTALL for more details.

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Developer Quick Start

See INSTALL for instructions on downloading and building OpenEXR from source.

License

OpenEXR is released under the BSD-3-Clause license.

Developers who wish to contribute code to be considered for inclusion in the OpenEXR distribution must first complete the Contributor License Agreement and submit it to info@openexr.com. Commits must include a “Signed-off-by” line indicating that the committer wrote the code and has the right to release it under the BSD-3-Clause license. See http://developercertificate.org/ for more information.

Contributing

See CONTRIBUTING for more information about contributing to OpenEXR.

Project Goverance

OpenEXR is governed by the Academy Software Foundation. See GOVERNANCE for more infomation.

Documentation

Technical documentation is available at http://www.openexr.com/documentation.html, or:

Frequently Asked Questions

  • "pip install openexr doesn't work."

    The OpenEXR project provides python bindings for the Imath vector/matrix classes, but it does not provide python bindings for reading, writing, or editing .exr files. The openexrpython module is not affiliated with the OpenEXR project or the ASWF. Please direct questions there.

    Alternatively, OpenImageIO also includes python bindings for OpenEXR.


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The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.

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