- United Kingdom
- andrewhickman.dev
Stars
Common Expression Language -- specification and binary representation
A navigation system for video games written in Rust.
A Rust crate to compute local collision avoidance (specifically ORCA) for AI characters.
Bevy Inspector Visual Studio Code Extension
Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference
A clean and robust Pytorch implementation of PPO on continuous action space.
Burn is a next generation Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
Bevy plugin for a simple single-line text input widget.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
python binding for protox, a compiler for protobuf files
Official Rapier plugin for the Bevy game engine.
Event listening, bubbling, and callbacks
A minimal async executor that lets you block on a future
A simple and fast linear algebra library for games and graphics
Glaemscribe, the tolkienian languages/writings transcription engine.
Terraform Azure DevOps provider
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
schell / casuarius
Forked from dylanede/cassowary-rsA Rust implementation of the Cassowary constraint solving algorithm