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aniketisin/Carrom-Game
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RULES & SCORING 1. You are supposed to pocket all coins of one color and the queen. Which color is decided by which color you pocket first. 2. You will get 10 points for every coin of your color that you pocket and -5 for the other color or striker. If you successfully pocket the queen you will get 50. For every second spent in your turn, your score will decrease by 1. 4. There is a max and min power and angle with which you can hit the striker. 5. The striker is Blue in color. If there happens to be a coin on the line of play and the striker overlaps with it, the color of the striker will change to red and you will not be able to hit it. 6. Once you finish your game, there will be a screen with the text "Game Over" and your final score will be displayed. 7. There is a replay functionality provided one can view the replay of previous move by pressing 'r' key. 8. Press 'Esc' key to close the game. MOVES MOUSE - Move Mose around to set the angle of strike hold left mouse key to set the power and release to strike. KEYBOARD - Use "a" and "s" keys to move the striker you can also use 'Left' and 'Right' keys to rotate direction of striker. 'r' key to view replay The power and direction will be displayed on the screen in a meter. COMPILATION The Game is written in C++, using OpenGL. The game is compiled for running in Linux and Mac OS. For compilation, files __Header__.h, Coin.h Board.h and carrom.cpp are needed Executable is made via make command, compilation params are specified in the MakeFile (just type 'make') To start the game just run "./carrom" in the directory Enjoy the Game :D
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