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v32.0.0

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dontListen: add comment

v31.1.2

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fix: InterestManagement added missing ready checks. x branch didn't h…

…ave ready anymore, so they were missed when porting interest management to master. adding them guarantees exact same behaviour as before.

v31.1.1

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fix: Multiple Additive Scenes - wrong mesh and materials

v31.1.0

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feat: Move Network Manager out of DDOL in StopServer and StopClient (M…

…irrorNetworking#2582)

* feat: Move Network Manager out of DDOL in StopServer and StopClient
- Moves Network Manager out of DDOL before going to offline scene to avoid collision and let a fresh Network Manager be created.

* removed spaced between braces

Co-authored-by: MrGadget1024 <chris@clevertech.net>

v31.0.2

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Revert "LocalConnections.LocalConnectionBuffer replaced with System.Q…

…ueue (MirrorNetworking#2585)"

This reverts commit b09d168.

v31.0.1

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Removed old files

v31.0.0

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LocalConnections.LocalConnectionBuffer replaced with System.Queue (Mi…

…rrorNetworking#2585)

v30.5.1

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fix: making exception for OnDeserializeSafely more clear (MirrorNetwo…

…rking#2562)

v30.5.0

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feat: Add ScriptTemplates to repo and package (MirrorNetworking#2559)

Co-authored-by: MrGadget1024 <chris@clevertech.net>

v30.4.3

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perf: Batching (MirrorNetworking#2552)

* perf: Batching. Batches message into Transport.GetMaxPacketSize sized chunks and sends them every batchInterval

* don't log time

* Transport.GetMaxBatchSize and kcp override it to always use MTU

* remove comment

* NetworkConnectionToClient tests

* Test: Send_BatchesUntilUpdate

* Test: Send_BatchesUntilInterval

* fix: initialize last send time with NetworkTime.time

* better comment

* fixing reset after sending batch

Need to reset both position and length

* revert the transportreceive change for localconnections.
before it didn't work because of the length bug that is fixed now.

* added test to avoid length bug in the future

* optional

* enable batching in benchmark demo for max scale

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
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