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Constant-complexity, deterministic, very fast memory allocator (heap) for hard real-time high-integrity embedded systems. Allocation takes ≈165 cycles on Cortex M4. There is little activity because…
An open-source Unix operating system -- this is a read-only mirror of the official repository at https://code.illumos.org/plugins/gitiles/illumos-gate
A utility to compile & decompile IW engine game scripts.
C++11 library. Small vector. Static vector. Small flat map/set. Static flat map/set. Compact vector. Segmented vector/devector.
State of the art RDO BC1-7 GPU texture encoders
Mesh optimization library that makes meshes smaller and faster to render
A rendering sample that demonstrates bindless deferred texturing using D3D12
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Lossless compressor of multidimensional floating-point arrays
Personal hobby project to experiment with various rendering techniques.
Simple, portable, and self-contained stacktrace library for C++11 and newer
'Dear Imgui' remote access library and application
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
VISSL is FAIR's library of extensible, modular and scalable components for SOTA Self-Supervised Learning with images.
Multimodal Meme Classification: Identifying Offensive Content in Image and Text