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Bowling Simulation

Assignment 2 on on computer graphics where we have to render scene and implement basic collision detection and possibly physics.

Run in Mac
$ g++ src/main.cpp src/ShaderProgram.cpp src/Texture2D.cpp src/Camera.cpp src/Mesh.cpp  -framework OpenGl -I/usr/local/include -lglfw -lGLEW -I/usr/local/include/SDL2 -L/usr/local/lib -lSDL2

$ ./a.out
Run in Linux
g++ -std=c++11 src/main.cpp src/ShaderProgram.cpp src/Texture2D.cpp src/Camera.cpp src/Mesh.cpp -lglfw -lGL -lm -lXrandr -lXi -lX11 -lXxf86vm -lpthread -lGLEW
Sample output

Screenshot 2019-03-18 at 5 10 48 AM

LINKS

https://github.com/FakeTruth/SkeletalAnimation (immediate mode)

https://github.com/RagnarrIvarssen/Assimp-Tutorial-LWJGL-3

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