Fix: Add "preservePivots" condition when importing FBX animation #6115
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Abstract
The animation importer part has no handling for the "preservePivots" setting.
This setting prevents dummy nodes when processing nodes in the model.
However, animations are not, so if you use this option, the animation will not work with the model.
See comments below.
https://github.com/assimp/assimp/blob/ac5988422a7f1898b25c13fb5fb068c646a4c544/code/AssetLib/FBX/FBXConverter.cpp#L2957C1-L2984C73
https://github.com/assimp/assimp/blob/ac5988422a7f1898b25c13fb5fb068c646a4c544/code/AssetLib/FBX/FBXConverter.cpp#L747C49-L747C51
GenerateTransformationNodeChain
https://github.com/assimp/assimp/blob/ac5988422a7f1898b25c13fb5fb068c646a4c544/code/AssetLib/FBX/FBXConverter.cpp#L870C4-L875C1
*Note:
NameTransformationChainNode
creates dummy node names.