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A stackless, resumable, resettable state machine style coroutine library for C++17. This was made when I discovered that C++20 coroutines very frequently require heap allocation and their embodied …
A General-purpose Task-parallel Programming System using Modern C++
his code computes surface parameterizations that map infinitesimal axis-aligned squares in the plane to infinitesimal rectangles on the surface.
Golem automates C/C++ vulnerability discovery with SemGrep+LLVM+LLM
DDlog is a programming language for incremental computation. It is well suited for writing programs that continuously update their output in response to input changes. A DDlog programmer does not w…
Design-agnostic node system for scripting game’s flow in Unreal Engine
A simple and easy-to-use file-format to package resources
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
C# Harmonic Coordinates implementation in Unity Game Engine
Addon to deform 3D meshes using customizable deformers at run-time.
A Godot plugin to let you block in levels inside the Godot editor.
jq for binary formats - tool, language and decoders for working with binary and text formats
GDB TUI Dashboard for the understanding of vast knowledge
A vector graphics application for structured SVG editing, available on all major desktop platforms and on web. Currently in late alpha.
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
Single header stackful cross-platform coroutine library in pure C.
Embedding x86 assembly code in C++ with metaprogramming using a domain specific language.
💻 An assembler for custom, user-defined instruction sets! https://hlorenzi.github.io/customasm/web/