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Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
A curated list of various learning resources for computer graphics on mobile devices.
A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services
Demonstrates seven different techniques for order-independent transparency in Vulkan.
Physical laws underpin all existence, and harnessing them for generative modeling opens boundless possibilities for advancing science and shaping the future!
[CVPR 2025 Highlight] Video Depth Anything: Consistent Depth Estimation for Super-Long Videos
A generative world for general-purpose robotics & embodied AI learning.
[SIGGRAPH 2024] Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering
[NeurIPS 2024] NeuMA: Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics
Apple Vision Pro clarity and VRR testbench, which uses mipmaps to display VRR maps
Toy Gaussian Splatting visualization in Unity
Display an image created by Vulkan compute shader, with OpenGL
Official implementation of Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
CUDA accelerated rasterization of gaussian splatting
🌵 A responsive, clean and simple theme for Hexo.
OctFusion: Octree-based Diffusion Models for 3D Shape Generation (SGP 2025)
C++ examples for the Vulkan graphics API
oneAPI Threading Building Blocks (oneTBB)
Cross-platform C++11 header-only library for memory mapped file IO
A lightweight library for portable low-level GPU computation using WebGPU.
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
[SIGGRAPH'24] CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
[ECCV 2024] The official implementation of paper "BrushNet: A Plug-and-Play Image Inpainting Model with Decomposed Dual-Branch Diffusion"
Open-source simulator for autonomous driving research.
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS