Bandit is a military-grade data compression library designed for high-stakes environments where efficiency, reliability, and speed are mission-critical. Built with modern C++17 and the LZ4 compression algorithm to deliver exceptional performance in bandwidth-constrained scenarios.
Just like messhy, This would have been combined and developed further into a more comprehensive project as my submission to the European Defense Hackathon.
- Ultra-Low Latency: Optimized for real-time data streaming in tactical environments
- Block-Based Processing: Enables immediate data access without full decompression
- Resource Efficient: Minimal memory footprint for deployment in resource-constrained systems
- Streaming Support: Handles continuous data flows for surveillance and monitoring
- Error Resilient: Robust error handling for maintaining data integrity
- Tactical Communications: Compress mission-critical data for secure, efficient transmission
- Drone Operations: Optimize bandwidth for real-time video and sensor data streams
- Field Intelligence: Process and transmit reconnaissance data with minimal delay
- Secure Communications: Compatible with military-grade encryption systems
- Modern C++17 implementation
- LZ4 compression algorithm integration
- Exception-safe operation
- Move semantics support
- Configurable block sizes
- Thread-safe design
- C++17 compatible compiler
- LZ4 library
- CMake 3.14 or higher
brew install lz4
brew install cmake
mkdir build && cd build
cmake ..
make
check out examples/compression_demo.cpp
for a simple usage example.
Based on recent benchmarks:
- Compression Ratio: Average 5.48x (varies by data type)
- Throughput:
- Compression: 55.68 MB/s
- Decompression: 9.74 MB/s
- Latency: 6-7ms for 374KB blocks