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Bandit

Bandit is a military-grade data compression library designed for high-stakes environments where efficiency, reliability, and speed are mission-critical. Built with modern C++17 and the LZ4 compression algorithm to deliver exceptional performance in bandwidth-constrained scenarios.

Just like messhy, This would have been combined and developed further into a more comprehensive project as my submission to the European Defense Hackathon.

Key Capabilities

  • Ultra-Low Latency: Optimized for real-time data streaming in tactical environments
  • Block-Based Processing: Enables immediate data access without full decompression
  • Resource Efficient: Minimal memory footprint for deployment in resource-constrained systems
  • Streaming Support: Handles continuous data flows for surveillance and monitoring
  • Error Resilient: Robust error handling for maintaining data integrity

Military Applications

  • Tactical Communications: Compress mission-critical data for secure, efficient transmission
  • Drone Operations: Optimize bandwidth for real-time video and sensor data streams
  • Field Intelligence: Process and transmit reconnaissance data with minimal delay
  • Secure Communications: Compatible with military-grade encryption systems

Technical Features

  • Modern C++17 implementation
  • LZ4 compression algorithm integration
  • Exception-safe operation
  • Move semantics support
  • Configurable block sizes
  • Thread-safe design

Requirements

  • C++17 compatible compiler
  • LZ4 library
  • CMake 3.14 or higher

Installation

brew install lz4
brew install cmake

Building

mkdir build && cd build
cmake ..
make

Usage Example

check out examples/compression_demo.cpp for a simple usage example.

Performance

Based on recent benchmarks:

  • Compression Ratio: Average 5.48x (varies by data type)
  • Throughput:
    • Compression: 55.68 MB/s
    • Decompression: 9.74 MB/s
  • Latency: 6-7ms for 374KB blocks

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data stream compression system for bandwith and latency constrained environments

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