Lists (15)
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AI stuff
C++ learning
compiler
DL
deeplearning stuffsDx12
engine
game develop
geometry process
GPU
HPC
✨ Inspiration
Math
some math repos related to optimization, PDE solve, mesh generation, multigrid, etc. used in CG including rendering and simulationOS
rendering
online and offline rendering stuffssimulation
physics simulation repos in Computer Graphic and CFDStars
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Xray, Penetrates Everything. Also the best v2ray-core. Where the magic happens. An open platform for various uses.
Codebase for SIGGRAPH 2025 "Stable Cosserat Rods"
程序员在家做饭方法指南。Programmer's guide about how to cook at home (Simplified Chinese only).
Code for SIGGRAPH 2025 conference paper "Auto Task Scheduling for Cloth and Deformable Simulation on Heterogeneous Environments".
A massively parallel high performance GPU Cosserat Rods Simulator
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"
AISystem 主要是指AI系统,包括AI芯片、AI编译器、AI推理和训练框架等AI全栈底层技术
Comprehensive optical design, optimization, and analysis in Python, including GPU-accelerated and differentiable ray tracing via PyTorch.
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.
Demo Project using the Universal RP from Unity3D
an implementation of parallel linear BVH (LBVH) on GPU
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
Seamless operability between C++11 and Python
Three.js-based implementation of 3D Gaussian splatting
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more