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State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 339 17 Updated Dec 14, 2024

Xray 配置示例

762 130 Updated Nov 22, 2024

Xray, Penetrates Everything. Also the best v2ray-core. Where the magic happens. An open platform for various uses.

Go 28,387 4,274 Updated May 16, 2025
C++ 1,200 133 Updated May 13, 2025

Codebase for SIGGRAPH 2025 "Stable Cosserat Rods"

C++ 6 1 Updated May 3, 2025

程序员在家做饭方法指南。Programmer's guide about how to cook at home (Simplified Chinese only).

Dockerfile 84,676 9,944 Updated May 13, 2025

Code for SIGGRAPH 2025 conference paper "Auto Task Scheduling for Cloth and Deformable Simulation on Heterogeneous Environments".

C++ 7 1 Updated May 14, 2025

A massively parallel high performance GPU Cosserat Rods Simulator

C++ 8 2 Updated May 7, 2025

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C++ 15,700 1,983 Updated May 13, 2025

Voxel-based Global Illumination using Unity Scriptable Render Pipeline

C# 798 66 Updated Sep 20, 2022

A Python Interpreter written in Rust

Rust 20,051 1,305 Updated May 16, 2025

ORC(Object-Oriented Rendering Component)

C++ 7 1 Updated May 14, 2025

a GPU ray tracer rewritten from PBRT-v4

Cuda 14 Updated May 16, 2025

Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"

Rust 27 2 Updated May 2, 2025

AISystem 主要是指AI系统,包括AI芯片、AI编译器、AI推理和训练框架等AI全栈底层技术

Jupyter Notebook 13,566 1,944 Updated May 7, 2025

Comprehensive optical design, optimization, and analysis in Python, including GPU-accelerated and differentiable ray tracing via PyTorch.

Python 281 45 Updated May 16, 2025

🧙🏻‍♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.

472 16 Updated Mar 31, 2025

锐评一下你都在 GitHub 写了什么

TypeScript 399 10 Updated Apr 28, 2025

A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.

Python 107 5 Updated May 14, 2025

Demo Project using the Universal RP from Unity3D

C# 7B47 2,630 987 Updated Aug 6, 2024

an implementation of parallel linear BVH (LBVH) on GPU

Cuda 206 30 Updated Jun 8, 2020

A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives

C++ 2,381 436 Updated May 5, 2025

Making it easier to work with shaders

C++ 3,997 292 Updated May 16, 2025

Seamless operability between C++11 and Python

C++ 16,607 2,174 Updated May 15, 2025

Writing an OS in Rust

HTML 16,491 1,140 Updated May 9, 2025

xv6 OS

C 8,400 4,197 Updated Aug 13, 2024

PCG — C++ Implementation

C++ 774 100 Updated May 17, 2024

Three.js-based implementation of 3D Gaussian splatting

JavaScript 1,943 272 Updated May 5, 2025

AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

C++ 1,453 94 Updated May 16, 2025
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