-
Notifications
You must be signed in to change notification settings - Fork 8
bug: towns can get stuck in their expansion without telling the player #186
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Comments
hmm, i've ran into this issue with one auto-generated town by
it has only trees around it - doesn't build steps try to remove them? after checking some code...bugged town just returns by this: Lines 799 to 803 in 743d716
that Queue for that city is empty for some reason? i don't understand that, yet
Lines 39 to 42 in 743d716
while...another town with treasury already-built on the map passes this check and:
...BUT!the last town doesn't seem to decrease construction materials from HW-store! it's still 100 plates, 100 bricks after 3 houses built -- another little issue -> #273... |
here some debug logs added of big town (5K citizens, started as
it just tries 10 times and nothing happens... |
this part of issue #186 (comment) is probably because |
Can also happen for other reasons, like being locked in between water, cliffs, resources and entities.
The text was updated successfully, but these errors were encountered: