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🔗 GHA #1002: Commit 5cb54e1 pushed by beicause
May 19, 2025 06:43 39m 50s dev
dev
May 19, 2025 06:43 39m 50s
Optimize Vector<uint8_t>.fill by memset
🔗 GHA #1001: Commit 45d0170 pushed by beicause
May 19, 2025 06:15 1h 17m 1s optimize-vector-uint8-fill
May 19, 2025 06:15 1h 17m 1s
Optimize Vector<uint8_t>.fill by memset
🔗 GHA #1000: Commit 5fa7a2c pushed by beicause
May 19, 2025 06:14 29m 3s dev
dev
May 19, 2025 06:14 29m 3s
Implement RasterizedMeshTexture
🔗 GHA #999: Commit 69b7359 pushed by beicause
May 19, 2025 05:20 7m 54s impl-rasterized-mesh-tex
May 19, 2025 05:20 7m 54s
Apply m before shader
🔗 GHA #998: Commit 826ae52 pushed by beicause
May 18, 2025 07:35 12m 27s dev
dev
May 18, 2025 07:35 12m 27s
Implement RasterizedMeshTexture
🔗 GHA #997: Commit f628176 pushed by beicause
May 18, 2025 07:35 52m 10s impl-rasterized-mesh-tex
May 18, 2025 07:35 52m 10s
Use texture storage and rename to mesh_rasterizer
🔗 GHA #996: Commit 6c4986b pushed by beicause
May 18, 2025 07:12 22m 54s dev
dev
May 18, 2025 07:12 22m 54s
Implement RasterizedMeshTexture
🔗 GHA #995: Commit dac9ee8 pushed by beicause
May 18, 2025 07:11 23m 30s impl-rasterized-mesh-tex
May 18, 2025 07:11 23m 30s
fx
🔗 GHA #994: Commit 78c18b6 pushed by beicause
May 18, 2025 04:46 49m 16s backup250518
May 18, 2025 04:46 49m 16s
Fix creating TextureRD from srgb format texture
🔗 GHA #993: Commit 07bb429 pushed by beicause
May 18, 2025 04:21 48m 26s fix-texture-rd-srgb
May 18, 2025 04:21 48m 26s
Implement RasterizedMeshTexture
🔗 GHA #992: Commit 5e82592 pushed by beicause
May 17, 2025 18:24 16m 36s impl-rasterized-mesh-tex
May 17, 2025 18:24 16m 36s
fx
🔗 GHA #991: Commit e662e8a pushed by beicause
May 17, 2025 17:26 16m 44s dev
dev
May 17, 2025 17:26 16m 44s
Fix vertex color and normalize position, support cull mode, global sh…
🔗 GHA #990: Commit 1fb956c pushed by beicause
May 17, 2025 13:44 17m 41s dev
dev
May 17, 2025 13:44 17m 41s
Implement RasterizedMeshTexture
🔗 GHA #989: Commit 934ef8c pushed by beicause
May 17, 2025 13:43 14m 39s impl-rasterized-mesh-tex
May 17, 2025 13:43 14m 39s
Support global shader uniform
🔗 GHA #988: Commit 1f13581 pushed by beicause
May 17, 2025 13:01 9m 44s impl-rasterized-mesh-tex
May 17, 2025 13:01 9m 44s
C#: Expose byte array compress and decompress
🔗 GHA #987: Commit 75bcf85 pushed by beicause
May 17, 2025 06:34 50m 0s cs-byte-array-compress
May 17, 2025 06:34 50m 0s
C#: Byte array compress
🔗 GHA #986: Commit 3a41f0d pushed by beicause
May 17, 2025 05:47 56m 30s dev
dev
May 17, 2025 05:47 56m 30s
C#: Expose byte array compress and decompress
🔗 GHA #985: Commit e276a3c pushed by beicause
May 17, 2025 05:29 58m 55s cs-byte-array-compress
May 17, 2025 05:29 58m 55s
C#: Byte array compress
🔗 GHA #984: Commit 33e36a6 pushed by beicause
May 17, 2025 05:28 14m 26s dev
dev
May 17, 2025 05:28 14m 26s
Support cull mode
🔗 GHA #983: Commit 071b644 pushed by beicause
May 17, 2025 05:00 15m 51s impl-rasterized-mesh-tex
May 17, 2025 05:00 15m 51s
Implement RasterizedMeshTexture
🔗 GHA #982: Commit d98c196 pushed by beicause
May 17, 2025 04:37 13m 10s impl-rasterized-mesh-tex
May 17, 2025 04:37 13m 10s
Fix vertex format creation
🔗 GHA #981: Commit aac2286 pushed by beicause
May 17, 2025 04:36 22m 3s dev
dev
May 17, 2025 04:36 22m 3s
Fix name
🔗 GHA #980: Commit 63f591a pushed by beicause
May 16, 2025 13:25 53m 54s dev
dev
May 16, 2025 13:25 53m 54s
Implement RasterizedMeshTexture
🔗 GHA #979: Commit cf91792 pushed by beicause
May 16, 2025 13:24 1h 11m 17s impl-rasterized-mesh-tex
May 16, 2025 13:24 1h 11m 17s
Implement RasterizedMeshTexture
🔗 GHA #978: Commit 8991649 pushed by beicause
May 16, 2025 04:55 16m 48s impl-rasterized-mesh-tex
May 16, 2025 04:55 16m 48s
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