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Google
- Honokaa, HI
- bovard.dev
Stars
A small project designed to remove long periods of silence from video files for smaller content creators to more efficiently edit their videos.
Implementation of the Slay the Spire Map in Unity3d
⏱ A library for working with dates and times in JS
A steamworks implementation for nw.js/electron games
This sample demonstrates how you can publish your Progressive Web App (PWA) on Google Play Store with Trusted Web Activities (TWA), and use Digital Goods API and Payment Request API to receive paym…
JavaScript library that enables panning and zooming of an SVG in an HTML document, with mouse events or custom JavaScript hooks
JUX is a JAX-accelerated engine for Lux AI Challenge 2022.
New tracery, with async and a variety of powerful new features. Funded by the generosity of CROSS!
Tracery: a story-grammar generation library for javascript
PyTorch implementation of DeepDream algorithm (Mordvintsev et al.). Additionally I've included playground.py to help you better understand basic concepts behind the algo.
Home to the design and engine of the @Lux-AI-Challenge Season 1, hosted on @kaggle
Create hex grids easily, in node or the browser.
A Generalized Artificial Intelligence Competition Framework. And yes, its in Typescript for good reason
Files for the Fifth Edition apps by Lion's Den
A boilerplate project for Phaser 3 + Typescript + Webpack.
Database of all the cards from Gloomhaven (work in progress).
What are the most essential ideas in software architecture all developers should know?
TensorFlow-based neural network library
General Framework for Dota 2 AI Competitions
Continually monitor route to work and suggest improvements that cut travel time to/from work given a set of user input data.
npm package for generating random maps for 2016 battlecode
A DOTA 2 hero recommendation engine for Stanford's CS 229 Machine Learning course.