Stars
An unofficial rules engine for the world's greatest card game.
PyTorch implementations of deep reinforcement learning algorithms and environments
Super Strong and Fast Othello AI / Computer Othello Reversi
LLM-powered multiagent persona simulation for imagination enhancement and business insights.
Adjoint-Equivariant Neural Network for Semi-Simple Lie Algebras
Linux running inside a PDF file via a RISC-V emulator
SANA: Efficient High-Resolution Image Synthesis with Linear Diffusion Transformer
Testing baseline LLMs performance across various models
Powerful automatic differentiation in C++ and Python
Implementation of paper - YOLOv9: Learning What You Want to Learn Using Programmable Gradient Information
APIs and libraries to read information directly from the EVE Online game client.
Image augmentation for machine learning experiments.
Detects tiles in a picture and generates the input files for RummySolver
Yet another implementation of computer language benchmarks game
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees
Stable Diffusion web UI
Unofficial pytorch implementation of 'Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization' [Huang+, ICCV2017]