-
-
Notifications
You must be signed in to change notification settings - Fork 174
Issues: bryanedds/Nu
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Consider implementing 3D vertex animation / morphs.
artisanal
better affordances for ad hoc game features and design
investigation
a topic involving investigation
rendering
#1023
opened May 11, 2025 by
bryanedds
Enable opting out of specular alpha adjustment.
enhancement
low-hanging fruit
issue that should be relatively easy to resolve
rendering
Add moving platforms to Blaze Vector and Terra Firma.
physics
todo
issue related to testing or other tertiary tasks
See if we can use sampler2DArrays and samplerCubeArrays for shadows.
investigation
a topic involving investigation
low-hanging fruit
issue that should be relatively easy to resolve
rendering
#1019
opened May 3, 2025 by
bryanedds
Add a WaxScatter case to ScatterType.
enhancement
low-hanging fruit
issue that should be relatively easy to resolve
rendering
Physically-based camera (shutter speed, sensitivity and aperture).
enhancement
rendering
#1016
opened May 1, 2025 by
bryanedds
Multiple Game Starter Projects
epic
a bunch of tasks related to large milestone
#1015
opened May 1, 2025 by
bryanedds
Experiment with replacing Aether.Physics with the use of a Box2d .NET Wrapper
investigation
a topic involving investigation
physics
10000
#1013
opened Apr 26, 2025 by
bryanedds
Implement reloading remaining shaders on asset reload.
enhancement
low-hanging fruit
issue that should be relatively easy to resolve
rendering
#1009
opened Apr 15, 2025 by
bryanedds
Bullet Physics remains a dependency only for its convex mesh generation.
investigation
a topic involving investigation
physics
#995
opened Mar 29, 2025 by
bryanedds
Add more physics rendering configuration in Gaia.
enhancement
gaia
issue relating to Gaia game editor
low-hanging fruit
issue that should be relatively easy to resolve
physics
#992
opened Mar 22, 2025 by
bryanedds
Adding a Tilemap Wiki Article
documentation
todo
issue related to testing or other tertiary tasks
#991
opened Mar 22, 2025 by
GrownSamoyedDog
Consider integration of an existing OpenGL 2D vector graphics library to make composing bespoke game gui behaviors in Gaia easier.
artisanal
better affordances for ad hoc game features and design
enhancement
rendering
#987
opened Mar 19, 2025 by
bryanedds
Create an ImGui-based Aether Physics debug renderer.
enhancement
physics
#983
opened Mar 15, 2025 by
bryanedds
See if it would be practical for SSR to grab lighting color from the probes' ambient light settings instead of using a single global SSR light color.
enhancement
investigation
a topic involving investigation
rendering
#982
opened Mar 12, 2025 by
bryanedds
Enhance BodyShape editing in Gaia.
enhancement
gaia
issue relating to Gaia game editor
physics
#978
opened Mar 3, 2025 by
bryanedds
Implement TextBillboardFacet/Dispatcher.
enhancement
rendering
#972
opened Feb 28, 2025 by
bryanedds
Consider implementing GameTimeScalar.
artisanal
better affordances for ad hoc game features and design
enhancement
low-hanging fruit
issue that should be relatively easy to resolve
#970
opened Feb 26, 2025 by
bryanedds
See if we can get rid of the changes APIs that are more likely to affect users
todo
issue related to testing or other tertiary tasks
xxxEq
and xxxNeq
functions once F# has optimized =
and <>
operators for user-defined value types.
breaking
#966
opened Feb 25, 2025 by
bryanedds
Add flag for billboard to always face eye.
enhancement
low-hanging fruit
issue that should be relatively easy to resolve
rendering
Allow altering nav mesh at run time by either providing tooling for specifying navigation volumes in Gaia or switch to using DtDynamicNavMesh.
enhancement
navigation
issue related to Nav2d or Nav3d features
#963
opened Feb 22, 2025 by
bryanedds
Consider giving point lights inner and outer cones so that they can operate as spot lights but without the shadow view limitations.
enhancement
low-hanging fruit
issue that should be relatively easy to resolve
rendering
Previous Next
ProTip!
Find all open issues with in progress development work with linked:pr.