Stars
A jump point search algorithm for grid based games in C#
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
A simple C# example of Behavior Trees + Editor.
Cross-platform C# physics engine using Jolt
Example simple game with LiteNetLib (work in progress)
Libraries for the #libraries channel in https://discord.gg/monogame.
Solutions for Gelfand's Trigonometry
Auto tiling for the Godot's GridMap Node
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain 8000 (MapMagic or other)
Efficient z-order curve Morton encoder / decoder for .Net
The source from my XNA Shader programmin tutorial series for XNA 3.1
A set of C#/DotNETCore tools useful for Denizen-related C# projects.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
this is use bepuphysic. I have problem to use bepu physic so I move some part of main project to this project. For ask expert opinion
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).
vicfergar / ObjLoader
Forked from chrisjansson/ObjLoaderWavefront .obj loader in C# .Net
C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
Drop in a screenshot and convert it to clean code (HTML/Tailwind/React/Vue)
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.