Stars
The new Windows Terminal and the original Windows console host, all in the same place!
Plugin to export Blender models in BMLv2
A Unity port of Brunetons improved atmospheric scattering
danielshervheim / unity-bruneton-atmosphere
Forked from Scrawk/Brunetons-Improved-Atmospheric-ScatteringAn improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering
This repository is used to collect underwater scene datasets and is always updated
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
Standard PBR shader written in Unity Cg
OpenXR application demo targeted to oculus quest 2 platform
This project is a D3D wrapper that is compatible with Falcon BMS 4.34 U3, 4.34 U4, and 4.35 servers. It stops rendering when the server goes into 3D, and enables rendering when the server comes bac…
Generated headers and sources for OpenXR loader.
An attempt to rewrite the PBOManagerV1 tool, which was created by myself many years ago for working with OFP/ArmA pbo files
Scripting platform, modding framework and VR support for all RE Engine games
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
A small DirectX 11 framework that renders objects using Physically Based Rendering.
FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.
A tool to create default BMS logbooks, and convert them to/from JSON