8000 chihirobelmo / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View chihirobelmo's full-sized avatar
  • Japan

Block or report chihirobelmo

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Swat 4 Gold Edition Patches

2 Updated Mar 2, 2024

UOAF OpenRadar for BMS Falcon 4.0

Python 10 5 Updated Jun 21, 2025

The new Windows Terminal and the original Windows console host, all in the same place!

C++ 98,686 8,619 Updated Jun 20, 2025

Plugin to export Blender models in BMLv2

Python 4 1 Updated Jun 6, 2025

A Unity port of Brunetons improved atmospheric scattering

HLSL 369 64 Updated Jan 30, 2022

An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering

C# 22 4 Updated Nov 26, 2023

This repository is used to collect underwater scene datasets and is always updated

285 41 Updated Dec 20, 2024

A simple way to add buoyancy / water physics in Unity, built on the existing physics engine

C# 299 21 Updated May 12, 2022

FFT ocean for Unity

C# 736 98 Updated Jul 7, 2022

Standard PBR shader written in Unity Cg

ShaderLab 57 15 Updated Jul 5, 2020
Scala 1 Updated Dec 15, 2023

Tools for Falcon BMS

Java 2 Updated Mar 29, 2021

Wacom のサービスを再起動するソフトウェア

C# 38 1 Updated Nov 10, 2016

OpenXR application demo targeted to oculus quest 2 platform

C++ 52 15 Updated Apr 21, 2024

This project is a D3D wrapper that is compatible with Falcon BMS 4.34 U3, 4.34 U4, and 4.35 servers. It stops rendering when the server goes into 3D, and enables rendering when the server comes bac…

C++ 10 2 Updated Jul 23, 2022

Generated headers and sources for OpenXR loader.

C 972 175 Updated Jun 10, 2025

Cross-platform PBO maker / unpacker

C# 46 8 Updated Jan 2, 2025

Successor to armake written in Rust

Rust 50 17 Updated Aug 30, 2021

An attempt to rewrite the PBOManagerV1 tool, which was created by myself many years ago for working with OFP/ArmA pbo files

C# 13 3 Updated Oct 14, 2021

OpenVR SDK

C++ 6,324 1,292 Updated Jun 10, 2025

Scripting platform, modding framework and VR support for all RE Engine games

C++ 3,832 416 Updated Jun 6, 2025
76 1 Updated Mar 15, 2023

Source code of YS Flight Simulator

C++ 141 19 Updated Jul 14, 2023

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

C++ 1,452 115 Updated Oct 30, 2021

A small DirectX 11 framework that renders objects using Physically Based Rendering.

C++ 18 9 Updated Apr 23, 2018

God's actual programming language.

Java 1,176 19 Updated Aug 20, 2022

FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.

Java 22,558 777 Updated Jul 15, 2024

A tool to create default BMS logbooks, and convert them to/from JSON

Rust 1 1 Updated May 4, 2022
Next
0