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Doom v0.99 demo support. #1207
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Doom v0.99 demo support. #1207
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1a1d2ac
Doom v0.99 demo support.
SmileTheory b47d8f9
Doom v1.1 demo support.
SmileTheory 2050234
Use more accurate movement values in Doom 1.0 mode
SmileTheory fa7bcca
Replace all trig tables in Doom 1.0 mode.
SmileTheory e04afa2
Add Doom 1.0/1.1 to valid_versions.
SmileTheory a65b3fb
Clean up and add version-specific differences
SmileTheory 26ba1f6
Remove duplicate version difference.
SmileTheory d11e221
Powerups and boss spider not fullbright in v1.2
SmileTheory 4b8218c
Doom 1.2 and below have 199 max health
SmileTheory bd44f7d
Alter trig tables in-place for Doom v1.0
SmileTheory fb10e90
Fix demo1 check
SmileTheory 0e72254
Comments for some gameversion differences
SmileTheory adb1c30
Disable nightmare difficulty in Doom v1.0/v1.1
SmileTheory d8f6bcf
Requested changes.
SmileTheory eb1e1bb
Replace coarse functions with pointers to arrays
SmileTheory d039813
Cleanup and refactoring.
SmileTheory 3c20ea9
sfx_getpow_1_2 -> compat_sfx_getpow
SmileTheory eac9066
Fix Doom v1.0 weapon bob
SmileTheory eebc685
Fix inaccurate v1.0/v1.1/v1.2 sight calculations.
SmileTheory 5b4f916
Emulate buggy P_FindNextHighestFloor() in <= v1.2
SmileTheory 046ae69
Emulate pre-v1.25 lowerAndChange behavior.
SmileTheory 3fe7123
Emulate pre-v1.25 always active plats.
SmileTheory 832fe9b
Emulate pre-v1.2 teleports.
SmileTheory ea3b89b
Moving floors don't make stop sounds in v1.2
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As mentioned in previous PR - this probably affects network protocol compatibility. That doesn't mean I'm against merging this PR, but we probably need to "fork" this enum into a separate
net_game_version_t
that will preserve the ordering.There was a problem hiding this comment.
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Done in d8f6bcf .