- 先知道MonoBehaviour是什么, 已经几个常用方法的执行顺序
- 了解怎么写C#/JS脚本, 且掌握几个常见的设计模式: 如Singleton, Adapter, Factory; 熟悉GameObject类的API
- 熟练使用NGUI(Or UGUI)的组件, 了解纹理 / 材质是什么
- 了解FBX模型在Unity中怎么导入, Animator怎么操作
- 了解一下粒子系统, 和常见的坑
- 了解如何把资源打包成assetbundle, 又如何反序列化, 以及如何管理这些资源
- 学写Shader
- 基本的D3D / OpenGL知识
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Unity学习笔记
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