Tags: clofresh/godot
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Bump version to 3.4-stable \o/ After the decision to continue feature development for the `3.x` branch alongside the `master` branch for Godot 4.0, we released 3.3-stable in April 2021. 6 months and 2000 commits later, Godot 3.4 is another feature-packed milestone for Godot 3, with a ton of improvements and fixes to make it a great option for use in production while we wait for Godot 4.0! A big thankyou to all contributors who work tirelessly on our two parallel development branches and made this stable 3.4 release possible.
Bump version to 3.3.4-stable Thanks to all contributors! <3
Bump version to 3.3.3-stable Thanks to all contributors! <3
Bump version to 3.3.2-stable Fixes a few regressions in 3.3.1-stable, and includes some additional bug fixes. See the CHANGELOG.md for details. Thanks to all contributors! <3
Bump version to 3.3.1-stable Almost exclusively bug fixes, see the CHANGELOG.md for details. Thanks to all contributors! <3
Bump version to 3.3-stable \o/ Congratulations to everyone in the Godot community for this awesome new release! What started as a 3.2.4 maintenance update for the Godot 3.2 branch finally evolved to be a very significant release which warranted a version change, so here we are with Godot 3.3! It includes close to 2000 commits from over 250 contributors since the 3.2.3 release in September 2020. Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world!
Bump version to 3.2.3-stable A fairly big new release fixing many issues all around the engine, as well as bringing many improvements for C# users. Thanks to all contributors! 7F33 <3
Bump version to 3.2.2-stable This release includes many bugfixes, UX enhancements but also a number of new features such as C# support on iOS, 2D batching for GLES2, a new plugin system for Android, and DTLS support! Thanks to all contributors! <3
Bump version to 3.2.1-stable Many bugfixes have been cherry-picked since the 3.2-stable release of late January 2020, including some regressions. Thanks to all contributors! <3
Bump version to 3.2-stable \o/ Congratulations to everyone in the Godot community for this awesome new release, culmination of more than 10 months of development from close to 450 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.2 includes more than 6000 commits made since the 3.1 release in March 2019, 3000 Pull Requests have been merged, and over 2000 issues have been fixed! This release builds upon the feature set and usability of Godot 3.1, making it even more stable and powerful, and thus a very mature game development tool for both 2D and 3D. Now onwards to the 4.0 with Vulkan and a lot of modernization of the codebase!
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