8000 US Army update by BonniePandora · Pull Request #1068 · cmss13-devs/cmss13-pve · GitHub
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US Army update #1068

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@BonniePandora BonniePandora commented Jun 27, 2025

About the pull request

New helmet sprite for the Army, using an existing sprite with some modifications inspired by the one to be used by Tyrargo Rift forces
Adds an armor brigade patch for the army tank/vehicle crewman to wear
Updates the sprite used by the Army webbings, recoloured M3-recon magazine webbing, to have a more similar appearance to the TR forces armor
Updates the description & names of the Army's helmet and armor
Adds a squad datum for the US Army
Tweaks the chance for mobs using army presets to have facemasks and a secondary helmet garb (the garb list has been changed for them so they don't get MARSOC NOD goggles or Lamarr in them)
Squad icons for the Army have been recoloured to a yellow-hue, so they rock the authentic ARMY STRONG OD green & yellow combo

Explain why it's good for the game

Bit more visual distinction for the army forces
No more silly accidental facehuggings from opening your helmet to check garb now

Testing Photographs and Procedure

Tested on a local instance, all working as expected
image
image

Changelog

🆑
add: US Army squad datum
add: New descriptions & names for the US army armor & helmet
qol: Army mobs will no longer have a chance to spawn with lamarr or MARSOC NVGs in their helmet garb
spellcheck: Couple small typos caught and corrected as I worked on this
imageadd: New armor brigade patch & army webbing sprites, revamped army helmet sprite
imageadd: Recoloured army squad icons
/:cl:

@BonniePandora BonniePandora requested a review from AndroBetel July 1, 2025 03:57
@@ -1649,3 +1649,48 @@ GLOBAL_LIST_INIT(rebel_ua_pistols, list(
if(2)
uniform.roll_suit_sleeves(new_human)
new_human.equip_to_slot_or_del(uniform, WEAR_BODY)

/datum/equipment_preset/proc/add_army_helmet_accessory(mob/living/carbon/human/new_human)
var/random_gubbins = rand(1,18)
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if this is how amory does it then im ashamed
much easier way to do this would be

var/random_gubbins = pick(/ski/bidi, /sky/bydy)
new_human.equip_to_slot_or_del(new random_gubbins, WEAR_IN_HELMET)

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