8000 add ai-hint in hints view by smallst · Pull Request #7510 · codecombat/codecombat · GitHub
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add ai-hint in hints view #7510

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Merged
merged 3 commits into from
Jun 11, 2024
Merged

add ai-hint in hints view #7510

merged 3 commits into from
Jun 11, 2024

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smallst
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@smallst smallst commented Jun 11, 2024

fix ENG-706

add ai-hint button and also adjust hints height
image
image

Summary by CodeRabbit

  • New Features

    • Introduced AI bot help functionality in the hints section, providing users with additional assistance if needed.
  • Style

    • Updated styles for the hints view to improve layout and usability.
  • Bug Fixes

    • Adjusted hint body height to ensure better display across different screen sizes.
  • Chores

    • Added new string key for "Want more hints?" to support AI bot help feature.

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coderabbitai bot commented Jun 11, 2024

Walkthrough

The changes introduce an AI help feature in the hints view of the game. This includes adding an "Ask the AI" button to the hints modal, adjusting CSS styles for dynamic height, and implementing logic to handle AI help requests. The updates also ensure the AI help button's visibility based on user configuration.

Changes

File Path Change Summary
app/locale/en.js Added new string key want_more_hints?
app/styles/play/level/hints-view.sass Updated .hint-body height and added styles for .chatbot-help, .chatbot-hint
app/styles/play/play-level-view.sass Modified .hints-view height to max-height: 93%
app/templates/play/level/hints-view.pug Moved .hint-body section, added .chatbot-help section, and AI bot related elements
app/views/play/level/HintsView.coffee Added onAIHelpClicked method, initialized aceConfig, and handled AI help button clicks
app/views/play/level/PlayLevelView.coffee Passed aceConfig to HintsView constructor
app/core/utils.js Added shouldShowAiBotHelp function to determine AI help visibility
app/views/play/level/tome/ProblemAlertView.coffee Refactored logic to use shouldShowAiBotHelp function for AI help visibility determination

Sequence Diagram(s)

sequenceDiagram
    participant Player
    participant HintsView
    participant AIHelp
    participant Utils

    Player->>HintsView: Click "Ask the AI" button
    HintsView->>Utils: Call shouldShowAiBotHelp(aceConfig)
    Utils-->>HintsView: Return boolean
    HintsView->>AIHelp: Handle AI help request
    AIHelp-->>HintsView: Provide AI hint
    HintsView-->>Player: Display AI hint
Loading

Assessment against linked issues

Objective (Issue #ENG-706) Addressed Explanation
Add an "Ask the AI" button to the bottom of the hints modal
Adjust modal height and navigation placement to reduce empty space

Poem

In the land of code, where hints abound,
A rabbit hops with wisdom found.
"Ask the AI," it gently suggests,
For coding help, it's simply the best.
With hints and tips, your path is clear,
The journey's bright, no need to fear.
Code on, dear friend, with AI near!


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Actionable comments posted: 5

Outside diff range and nitpick comments (1)
app/templates/play/level/hints-view.pug (1)

21-27: Review the placement of navigation controls.

Consider the PR objective to potentially move the navigation to the top of the modal to prevent movement when clicking through hints of varying heights. This change could improve user experience by keeping the navigation and AI help button static as the hint content changes.

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 672e252 and 627315e.

Files selected for processing (6)
  • app/locale/en.js (1 hunks)
  • app/styles/play/level/hints-view.sass (2 hunks)
  • app/styles/play/play-level-view.sass (1 hunks)
  • app/templates/play/level/hints-view.pug (2 hunks)
  • app/views/play/level/HintsView.coffee (3 hunks)
  • app/views/play/level/PlayLevelView.coffee (1 hunks)
Files skipped from review due to trivial changes (1)
  • app/styles/play/play-level-view.sass
Additional context used
Biome
app/locale/en.js

[error] 608-608: Do not add then to an object. (lint/suspicious/noThenProperty)

Additional comments not posted (4)
app/templates/play/level/hints-view.pug (1)

21-27: Validate integration with existing modal functionality.

Verification successful

The context around the .hint-body element shows that it is part of the hint display functionality. The new AI help elements are conditionally displayed based on view.showAiBotHelp, and they do not interfere with the existing .hint-body element.

  • The .hint-body element is used to display processed hints.
  • The new AI help elements are added conditionally and do not overlap or interfere with the existing hint display logic.

This suggests that the integration of the new AI help elements with the existing modal functionality is seamless and does not introduce any issues.

Scripts executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify that the new AI help elements integrate seamlessly with existing modal functionality.

# Test: Search for any potential issues in the modal's behavior with the new elements.
rg --type pug $'.hint-body' app/templates/play/level/hints-view.pug

Length of output: 94



Script:

#!/bin/bash
# Locate the hints-view.pug file
fd hints-view.pug

# Search for modal-related classes or IDs within the hints-view.pug file
rg 'modal' $(fd hints-view.pug)

Length of output: 131



Script:

#!/bin/bash
# Search for other potential modal-related terms within the hints-view.pug file
rg 'dialog|popup|hint-body' app/templates/play/level/hints-view.pug

Length of output: 92



Script:

#!/bin/bash
# Display the context around the .hint-body element in the hints-view.pug file
rg -C 5 '.hint-body' app/templates/play/level/hints-view.pug

Length of output: 474

app/views/play/level/HintsView.coffee (1)

Line range hint 25-47: Validate the conditional logic for displaying AI help.

Verification successful

The search results show that @showAiBotHelp is being set to true or false based on certain conditions and is logged to the console. This confirms that the variable is being used to control the display of AI help based on user roles and configurations.

  • @showAiBotHelp is initially set to false.
  • It is set to true under specific conditions involving user roles and configurations.
  • The value of @showAiBotHelp is logged to the console.

This indicates that the conditional logic for displaying AI help is correctly implemented.

Scripts executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the conditional logic for displaying AI help based on user roles and configurations.

# Test: Search for the usage of `@showAiBotHelp` and ensure it is correctly applied across different user roles.
rg --type coffee '@showAiBotHelp' app/views/play/level/HintsView.coffee

Length of output: 102



Script:

#!/bin/bash
# Description: Verify the conditional logic for displaying AI help based on user roles and configurations.

# Test: Search for the usage of `@showAiBotHelp` and ensure it is correctly applied across different user roles.
grep '@showAiBotHelp' app/views/play/level/HintsView.coffee

Length of output: 220

app/views/play/level/PlayLevelView.coffee (1)

451-451: Ensure the HintsView is correctly initialized with the new aceConfig.

This change correctly passes the aceConfig to the HintsView constructor, which is necessary for the new AI hint functionality to work as expected.

app/locale/en.js (1)

590-591: The addition of the new localization string want_more_hints is correctly implemented.

Ensure that this new string is consistently used across all relevant parts of the application.

Verification successful

The new localization string want_more_hints is correctly implemented and used in the Pug template app/templates/play/level/hints-view.pug.

  • app/locale/en.js: The string is defined.
  • app/templates/play/level/hints-view.pug: The string is used.
Scripts executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the usage of the new localization string across the application.

# Test: Search for the new string key usage. Expect: Occurrences in relevant views and scripts.
rg --type js --type pug 'want_more_hints'

Length of output: 69



Script:

#!/bin/bash
# Description: Verify the usage of the new localization string across the application.

# Test: Search for the new string key usage in JavaScript files.
rg --type js 'want_more_hints'

# Test: Search for the new string key usage in Pug files.
fd -e pug -x grep -Hn 'want_more_hints' {}

Length of output: 223

Comment on lines +21 to +27
if view.showAiBotHelp
.chatbot-help
img.avatar(src='/images/level/baby-griffin.png' alt='AI')
span(data-i18n="play.want_more_hints")
button.btn.btn-illustrated.btn-primary.ai-help-button(data-i18n="play_level.problem_alert_ask_the_ai")
if view.creditMessage
img.chatbot-hint(src="/images/ozaria/teachers/dashboard/svg_icons/IconHint.svg" alt="Hint" data-container="body" data-toggle="popover" data-placement="right" data-content=view.creditMessage)
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Ensure proper accessibility for the new AI help elements.

The new elements introduced for AI help, such as images and buttons, should have appropriate alt and aria-label attributes to enhance accessibility. Consider adding these to improve usability for all players.


.hint-title
font-size: 18px
text-transform: uppercase

.hint-body
height: 80%
max-height: 72vh
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Adjust the max-height for better responsiveness.

Consider using a more responsive unit than vh for the max-height of .hint-body to ensure better adaptability across different screen sizes and orientations.

Comment on lines 59 to 75
.chatbot-help
text-align: center
border-top: 1px solid white
padding-top: 10px
margin-top: 10px

img.avatar
width: 40px
margin-right: 12px

button
margin-left: 6px

.chatbot-hint
width: 20px
height: 20px
margin-left: 5px
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Ensure consistent styling for the AI help section.

The new styles for .chatbot-help and .chatbot-hint should be consistent with the overall design of the hints modal. Verify that the colors, fonts, and other style properties align with the existing design guidelines.

@@ -14,13 +14,15 @@ module.exports = class HintsView extends CocoView
'click .next-btn': 'onClickNextButton'
'click .previous-btn': 'onClickPreviousButton'
'click .close-hint-btn': 'hideView'
'click .ai-help-button': 'onAIHelpClicked'
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Ensure proper event handling for the AI help button.

The onAIHelpClicked method should include error handling to manage potential issues during its execution. Consider adding try-catch blocks or similar error management strategies.

Comment on lines +122 to +126
onAIHelpClicked: (e) ->
rand = _.random(1, 13)
message = $.i18n.t('ai.prompt_level_chat_' + rand)
Backbone.Mediator.publish 'level:add-user-chat', { message }
_.delay (=> @handleUserCreditsMessage()), 5000
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Optimize the AI help interaction.

The onAIHelpClicked method could be optimized by reducing the reliance on random selections and improving the predictability of AI interactions. Consider using a more structured approach to generating AI prompts.

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Actionable comments posted: 1

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 627315e and 33b1875.

Files selected for processing (4)
  • app/core/utils.js (2 hunks)
  • app/styles/play/level/hints-view.sass (2 hunks)
  • app/views/play/level/HintsView.coffee (5 hunks)
  • app/views/play/level/tome/ProblemAlertView.coffee (2 hunks)
Files skipped from review as they are similar to previous changes (2)
  • app/styles/play/level/hints-view.sass
  • app/views/play/level/HintsView.coffee
Additional context used
Biome
app/core/utils.js

[error] 16-16: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.


[error] 17-17: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.


[error] 25-25: Change to an optional chain. (lint/complexity/useOptionalChain)

Unsafe fix: Change to an optional chain.


[error] 29-29: Change to an optional chain. (lint/complexity/useOptionalChain)

Unsafe fix: Change to an optional chain.


[error] 43-47: This else clause can be omitted because previous branches break early. (lint/style/noUselessElse)

Unsafe fix: Omit the else clause.


[error] 45-47: This else clause can be omitted because previous branches break early. (lint/style/noUselessElse)


[error] 40-48: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 50-60: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 62-67: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 69-76: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 78-94: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 98-112: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 194-202: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 204-207: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 212-212: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.


[error] 209-214: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 1101-1101: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.


[error] 1094-1102: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 1125-1132: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.


[error] 1123-1133: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.

Additional comments not posted (2)
app/views/play/level/tome/ProblemAlertView.coffee (2)

59-59: Good integration of the shouldShowAiBotHelp function to determine AI help visibility.


6-6: Ensure proper integration of shouldShowAiBotHelp.

Comment on lines 2376 to 2389
const shouldShowAiBotHelp = function (aceConfig) {
if (aceConfig.levelChat != 'none') {
if(me.isAdmin()) {
return true
}
else if(me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') {
return true
}
else if(!me.isHomeUser()) {
return true
}
}
return false
}
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Refactor the shouldShowAiBotHelp function to simplify the conditional logic.

The function shouldShowAiBotHelp can be simplified by combining conditions that return the same result. Here's a proposed refactor:

-  if (aceConfig.levelChat != 'none') {
-    if(me.isAdmin()) {
-      return true
-    }
-    else if(me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') {
-      return true
-    }
-    else if(!me.isHomeUser()) {
-      return true
-    }
-  }
-  return false
+  return aceConfig.levelChat != 'none' && (me.isAdmin() || (me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') || !me.isHomeUser());

This refactor reduces the number of lines and improves readability by consolidating conditions that lead to the same outcome.

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const shouldShowAiBotHelp = function (aceConfig) {
if (aceConfig.levelChat != 'none') {
if(me.isAdmin()) {
return true
}
else if(me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') {
return true
}
else if(!me.isHomeUser()) {
return true
}
}
return false
}
const shouldShowAiBotHelp = function (aceConfig) {
return aceConfig.levelChat != 'none' && (me.isAdmin() || (me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') || !me.isHomeUser());
}

if(me.isAdmin()) {
return true
}
else if(me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') {
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why is else if on next line? 🤔

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lol interesting. i think eslint would fix it but seems not?

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Actionable comments posted: 1

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 33b1875 and 9ca34e2.

Files selected for processing (1)
  • app/core/utils.js (2 hunks)
Additional context used
Biome
app/core/utils.js

[error] 16-16: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.


[error] 17-17: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.


[error] 25-25: Change to an optional chain. (lint/complexity/useOptionalChain)

Unsafe fix: Change to an optional chain.


[error] 29-29: Change to an optional chain. (lint/complexity/useOptionalChain)

Unsafe fix: Change to an optional chain.


[error] 43-47: This else clause can be omitted because previous branches break early. (lint/style/noUselessElse)

Unsafe fix: Omit the else clause.


[error] 45-47: This else clause can be omitted because previous branches break early. (lint/style/noUselessElse)


[error] 40-48: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 50-60: 9E7A This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 62-67: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 69-76: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 78-94: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 98-112: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 194-202: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 204-207: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 212-212: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.


[error] 209-214: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 1101-1101: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.


[error] 1094-1102: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.


[error] 1125-1132: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.


[error] 1123-1133: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)

Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.

Comment on lines +2376 to +2387
const shouldShowAiBotHelp = function (aceConfig) {
if (aceConfig.levelChat !== 'none') {
if (me.isAdmin()) {
return true
} else if(me.isHomeUser() && me.getLevelChatExperimentValue() === 'beta') {
return true
} else if(!me.isHomeUser()) {
return true
}
}
return false
}
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Refactor the shouldShowAiBotHelp function for clarity and maintainability.

The function shouldShowAiBotHelp can be simplified for better readability and maintainability. Consider using a single return statement and simplifying the conditions:

- if (aceConfig.levelChat !== 'none') {
-   if (me.isAdmin()) {
-     return true
-   } else if(me.isHomeUser() && me.getLevelChatExperimentValue() === 'beta') {
-     return true
-   } else if(!me.isHomeUser()) {
-     return true
-   }
- }
- return false
+ return aceConfig.levelChat !== 'none' && 
+        (me.isAdmin() || 
+         (me.isHomeUser() && me.getLevelChatExperimentValue() === 'beta') || 
+         !me.isHomeUser());

This refactoring reduces the number of lines and improves the logical flow by consolidating conditions that lead to the same outcome.

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const shouldShowAiBotHelp = function (aceConfig) {
if (aceConfig.levelChat !== 'none') {
if (me.isAdmin()) {
return true
} else if(me.isHomeUser() && me.getLevelChatExperimentValue() === 'beta') {
return true
} else if(!me.isHomeUser()) {
return true
}
}
return false
}
const shouldShowAiBotHelp = function (aceConfig) {
return aceConfig.levelChat !== 'none' &&
(me.isAdmin() ||
(me.isHomeUser() && me.getLevelChatExperimentValue() === 'beta') ||
!me.isHomeUser());
}

@smallst smallst merged commit a287deb into master Jun 11, 2024
1 of 2 checks passed
@smallst smallst deleted the yuqiang/hints-modal-add-ai-hint branch June 11, 2024 13:01
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