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add ai-hint in hints view #7510
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WalkthroughThe changes introduce an AI help feature in the hints view of the game. This includes adding an "Ask the AI" button to the hints modal, adjusting CSS styles for dynamic height, and implementing logic to handle AI help requests. The updates also ensure the AI help button's visibility based on user configuration. Changes
Sequence Diagram(s)sequenceDiagram
participant Player
participant HintsView
participant AIHelp
participant Utils
Player->>HintsView: Click "Ask the AI" button
HintsView->>Utils: Call shouldShowAiBotHelp(aceConfig)
Utils-->>HintsView: Return boolean
HintsView->>AIHelp: Handle AI help request
AIHelp-->>HintsView: Provide AI hint
HintsView-->>Player: Display AI hint
Assessment against linked issues
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Actionable comments posted: 5
Outside diff range and nitpick comments (1)
app/templates/play/level/hints-view.pug (1)
21-27
: Review the placement of navigation controls.Consider the PR objective to potentially move the navigation to the top of the modal to prevent movement when clicking through hints of varying heights. This change could improve user experience by keeping the navigation and AI help button static as the hint content changes.
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (6)
- app/locale/en.js (1 hunks)
- app/styles/play/level/hints-view.sass (2 hunks)
- app/styles/play/play-level-view.sass (1 hunks)
- app/templates/play/level/hints-view.pug (2 hunks)
- app/views/play/level/HintsView.coffee (3 hunks)
- app/views/play/level/PlayLevelView.coffee (1 hunks)
Files skipped from review due to trivial changes (1)
- app/styles/play/play-level-view.sass
Additional context used
Biome
app/locale/en.js
[error] 608-608: Do not add then to an object. (lint/suspicious/noThenProperty)
Additional comments not posted (4)
app/templates/play/level/hints-view.pug (1)
21-27
: Validate integration with existing modal functionality.Verification successful
The context around the
.hint-body
element shows that it is part of the hint display functionality. The new AI help elements are conditionally displayed based onview.showAiBotHelp
, and they do not interfere with the existing.hint-body
element.
- The
.hint-body
element is used to display processed hints.- The new AI help elements are added conditionally and do not overlap or interfere with the existing hint display logic.
This suggests that the integration of the new AI help elements with the existing modal functionality is seamless and does not introduce any issues.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that the new AI help elements integrate seamlessly with existing modal functionality. # Test: Search for any potential issues in the modal's behavior with the new elements. rg --type pug $'.hint-body' app/templates/play/level/hints-view.pugLength of output: 94
Script:
#!/bin/bash # Locate the hints-view.pug file fd hints-view.pug # Search for modal-related classes or IDs within the hints-view.pug file rg 'modal' $(fd hints-view.pug)Length of output: 131
Script:
#!/bin/bash # Search for other potential modal-related terms within the hints-view.pug file rg 'dialog|popup|hint-body' app/templates/play/level/hints-view.pugLength of output: 92
Script:
#!/bin/bash # Display the context around the .hint-body element in the hints-view.pug file rg -C 5 '.hint-body' app/templates/play/level/hints-view.pugLength of output: 474
app/views/play/level/HintsView.coffee (1)
Line range hint
25-47
: Validate the conditional logic for displaying AI help.Verification successful
The search results show that
@showAiBotHelp
is being set totrue
orfalse
based on certain conditions and is logged to the console. This confirms that the variable is being used to control the display of AI help based on user roles and configurations.
@showAiBotHelp
is initially set tofalse
.- It is set to
true
under specific conditions involving user roles and configurations.- The value of
@showAiBotHelp
is logged to the console.This indicates that the conditional logic for displaying AI help is correctly implemented.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the conditional logic for displaying AI help based on user roles and configurations. # Test: Search for the usage of `@showAiBotHelp` and ensure it is correctly applied across different user roles. rg --type coffee '@showAiBotHelp' app/views/play/level/HintsView.coffeeLength of output: 102
Script:
#!/bin/bash # Description: Verify the conditional logic for displaying AI help based on user roles and configurations. # Test: Search for the usage of `@showAiBotHelp` and ensure it is correctly applied across different user roles. grep '@showAiBotHelp' app/views/play/level/HintsView.coffeeLength of output: 220
app/views/play/level/PlayLevelView.coffee (1)
451-451
: Ensure theHintsView
is correctly initialized with the newaceConfig
.This change correctly passes the
aceConfig
to theHintsView
constructor, which is necessary for the new AI hint functionality to work as expected.app/locale/en.js (1)
590-591
: The addition of the new localization stringwant_more_hints
is correctly implemented.Ensure that this new string is consistently used across all relevant parts of the application.
Verification successful
The new localization string
want_more_hints
is correctly implemented and used in the Pug templateapp/templates/play/level/hints-view.pug
.
app/locale/en.js
: The string is defined.app/templates/play/level/hints-view.pug
: The string is used.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of the new localization string across the application. # Test: Search for the new string key usage. Expect: Occurrences in relevant views and scripts. rg --type js --type pug 'want_more_hints'Length of output: 69
Script:
#!/bin/bash # Description: Verify the usage of the new localization string across the application. # Test: Search for the new string key usage in JavaScript files. rg --type js 'want_more_hints' # Test: Search for the new string key usage in Pug files. fd -e pug -x grep -Hn 'want_more_hints' {}Length of output: 223
if view.showAiBotHelp | ||
.chatbot-help | ||
img.avatar(src='/images/level/baby-griffin.png' alt='AI') | ||
span(data-i18n="play.want_more_hints") | ||
button.btn.btn-illustrated.btn-primary.ai-help-button(data-i18n="play_level.problem_alert_ask_the_ai") | ||
if view.creditMessage | ||
img.chatbot-hint(src="/images/ozaria/teachers/dashboard/svg_icons/IconHint.svg" alt="Hint" data-container="body" data-toggle="popover" data-placement="right" data-content=view.creditMessage) |
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Ensure proper accessibility for the new AI help elements.
The new elements introduced for AI help, such as images and buttons, should have appropriate alt
and aria-label
attributes to enhance accessibility. Consider adding these to improve usability for all players.
|
||
.hint-title | ||
font-size: 18px | ||
text-transform: uppercase | ||
|
||
.hint-body | ||
height: 80% | ||
max-height: 72vh |
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Adjust the max-height
for better responsiveness.
Consider using a more responsive unit than vh
for the max-height
of .hint-body
to ensure better adaptability across different screen sizes and orientations.
.chatbot-help | ||
text-align: center | ||
border-top: 1px solid white | ||
padding-top: 10px | ||
margin-top: 10px | ||
|
||
img.avatar | ||
width: 40px | ||
margin-right: 12px | ||
|
||
button | ||
margin-left: 6px | ||
|
||
.chatbot-hint | ||
width: 20px | ||
height: 20px | ||
margin-left: 5px |
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Ensure consistent styling for the AI help section.
The new styles for .chatbot-help
and .chatbot-hint
should be consistent with the overall design of the hints modal. Verify that the colors, fonts, and other style properties align with the existing design guidelines.
@@ -14,13 +14,15 @@ module.exports = class HintsView extends CocoView | |||
'click .next-btn': 'onClickNextButton' | |||
'click .previous-btn': 'onClickPreviousButton' | |||
'click .close-hint-btn': 'hideView' | |||
'click .ai-help-button': 'onAIHelpClicked' |
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Ensure proper event handling for the AI help button.
The onAIHelpClicked
method should include error handling to manage potential issues during its execution. Consider adding try-catch blocks or similar error management strategies.
onAIHelpClicked: (e) -> | ||
rand = _.random(1, 13) | ||
message = $.i18n.t('ai.prompt_level_chat_' + rand) | ||
Backbone.Mediator.publish 'level:add-user-chat', { message } | ||
_.delay (=> @handleUserCreditsMessage()), 5000 |
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Optimize the AI help interaction.
The onAIHelpClicked
method could be optimized by reducing the reliance on random selections and improving the predictability of AI interactions. Consider using a more structured approach to generating AI prompts.
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Actionable comments posted: 1
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (4)
- app/core/utils.js (2 hunks)
- app/styles/play/level/hints-view.sass (2 hunks)
- app/views/play/level/HintsView.coffee (5 hunks)
- app/views/play/level/tome/ProblemAlertView.coffee (2 hunks)
Files skipped from review as they are similar to previous changes (2)
- app/styles/play/level/hints-view.sass
- app/views/play/level/HintsView.coffee
Additional context used
Biome
app/core/utils.js
[error] 16-16: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)
The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.
[error] 17-17: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)
The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.
[error] 25-25: Change to an optional chain. (lint/complexity/useOptionalChain)
Unsafe fix: Change to an optional chain.
[error] 29-29: Change to an optional chain. (lint/complexity/useOptionalChain)
Unsafe fix: Change to an optional chain.
[error] 43-47: This else clause can be omitted because previous branches break early. (lint/style/noUselessElse)
Unsafe fix: Omit the else clause.
[error] 45-47: This else clause can be omitted because previous branches break early. (lint/style/noUselessElse)
[error] 40-48: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 50-60: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 62-67: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 69-76: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 78-94: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 98-112: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 194-202: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 204-207: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 212-212: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)
The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.
[error] 209-214: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 1101-1101: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)
The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.
[error] 1094-1102: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 1125-1132: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)
The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.
[error] 1123-1133: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
Additional comments not posted (2)
app/views/play/level/tome/ProblemAlertView.coffee (2)
59-59
: Good integration of theshouldShowAiBotHelp
function to determine AI help visibility.
6-6
: Ensure proper integration ofshouldShowAiBotHelp
.
app/core/utils.js
Outdated
const shouldShowAiBotHelp = function (aceConfig) { | ||
if (aceConfig.levelChat != 'none') { | ||
if(me.isAdmin()) { | ||
return true | ||
} | ||
else if(me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') { | ||
return true | ||
} | ||
else if(!me.isHomeUser()) { | ||
return true | ||
} | ||
} | ||
return false | ||
} |
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Refactor the shouldShowAiBotHelp
function to simplify the conditional logic.
The function shouldShowAiBotHelp
can be simplified by combining conditions that return the same result. Here's a proposed refactor:
- if (aceConfig.levelChat != 'none') {
- if(me.isAdmin()) {
- return true
- }
- else if(me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') {
- return true
- }
- else if(!me.isHomeUser()) {
- return true
- }
- }
- return false
+ return aceConfig.levelChat != 'none' && (me.isAdmin() || (me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') || !me.isHomeUser());
This refactor reduces the number of lines and improves readability by consolidating conditions that lead to the same outcome.
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
const shouldShowAiBotHelp = function (aceConfig) { | |
if (aceConfig.levelChat != 'none') { | |
if(me.isAdmin()) { | |
return true | |
} | |
else if(me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') { | |
return true | |
} | |
else if(!me.isHomeUser()) { | |
return true | |
} | |
} | |
return false | |
} | |
const shouldShowAiBotHelp = function (aceConfig) { | |
return aceConfig.levelChat != 'none' && (me.isAdmin() || (me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') || !me.isHomeUser()); | |
} |
app/core/utils.js
Outdated
if(me.isAdmin()) { | ||
return true | ||
} | ||
else if(me.isHomeUser() && me.getLevelChatExperimentValue() == 'beta') { |
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why is else if on next line? 🤔
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lol interesting. i think eslint would fix it but seems not?
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Actionable comments posted: 1
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- app/core/utils.js (2 hunks)
Additional context used
Biome
app/core/utils.js
[error] 16-16: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)
The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.
[error] 17-17: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)
The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.
[error] 25-25: Change to an optional chain. (lint/complexity/useOptionalChain)
Unsafe fix: Change to an optional chain.
[error] 29-29: Change to an optional chain. (lint/complexity/useOptionalChain)
Unsafe fix: Change to an optional chain.
[error] 43-47: This else clause can be omitted because previous branches break early. (lint/style/noUselessElse)
Unsafe fix: Omit the else clause.
[error] 45-47: This else clause can be omitted because previous branches break early. (lint/style/noUselessElse)
[error] 40-48: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 50-60: 9E7A This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 62-67: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 69-76: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 78-94: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 98-112: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 194-202: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 204-207: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 212-212: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)
The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.
[error] 209-214: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 1101-1101: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)
The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.
[error] 1094-1102: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
[error] 1125-1132: The assignment should not be in an expression. (lint/suspicious/noAssignInExpressions)
The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.
[error] 1123-1133: This function expression can be turned into an arrow function. (lint/complexity/useArrowFunction)
Function expressions that don't use this can be turned into arrow functions.
Safe fix: Use an arrow function instead.
const shouldShowAiBotHelp = function (aceConfig) { | ||
if (aceConfig.levelChat !== 'none') { | ||
if (me.isAdmin()) { | ||
return true | ||
} else if(me.isHomeUser() && me.getLevelChatExperimentValue() === 'beta') { | ||
return true | ||
} else if(!me.isHomeUser()) { | ||
return true | ||
} | ||
} | ||
return false | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Refactor the shouldShowAiBotHelp
function for clarity and maintainability.
The function shouldShowAiBotHelp
can be simplified for better readability and maintainability. Consider using a single return statement and simplifying the conditions:
- if (aceConfig.levelChat !== 'none') {
- if (me.isAdmin()) {
- return true
- } else if(me.isHomeUser() && me.getLevelChatExperimentValue() === 'beta') {
- return true
- } else if(!me.isHomeUser()) {
- return true
- }
- }
- return false
+ return aceConfig.levelChat !== 'none' &&
+ (me.isAdmin() ||
+ (me.isHomeUser() && me.getLevelChatExperimentValue() === 'beta') ||
+ !me.isHomeUser());
This refactoring reduces the number of lines and improves the logical flow by consolidating conditions that lead to the same outcome.
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
const shouldShowAiBotHelp = function (aceConfig) { | |
if (aceConfig.levelChat !== 'none') { | |
if (me.isAdmin()) { | |
return true | |
} else if(me.isHomeUser() && me.getLevelChatExperimentValue() === 'beta') { | |
return true | |
} else if(!me.isHomeUser()) { | |
return true | |
} | |
} | |
return false | |
} | |
const shouldShowAiBotHelp = function (aceConfig) { | |
return aceConfig.levelChat !== 'none' && | |
(me.isAdmin() || | |
(me.isHomeUser() && me.getLevelChatExperimentValue() === 'beta') || | |
!me.isHomeUser()); | |
} |
fix ENG-706
add ai-hint button and also adjust hints height


Summary by CodeRabbit
New Features
Style
Bug Fixes
Chores