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ENG-1206 - fix weird level numbers for ozaria #7731
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WalkthroughThe changes in this pull request involve multiple components and files, primarily focusing on the management and retrieval of level numbers within the application. Key modifications include the introduction of new methods and computed properties in Changes
Assessment against linked issues
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I think we show the numbers in increment and don't reset the counter at a module to match with level number shown on level load and have a different number
…tent for level numbers everywhere
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@mrfinch fix pushed: |
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Actionable comments posted: 3
🧹 Outside diff range and nitpick comments (3)
app/models/Campaign.js (1)
Line range hint
1-7
: Address technical debt: Review decaffeinate conversionThe file contains comments indicating it was created by bulk-decaffeinate and lists several suggestions for improvement. To enhance code quality and maintainability, consider addressing these items:
- Review and verify the decaffeinate conversion.
- Remove the TODO comment once the conversion has been checked.
- Address the decaffeinate suggestions, particularly:
- DS101: Remove unnecessary use of Array.from
- DS102: Remove unnecessary code created because of implicit returns
- DS206: Consider reworking classes to avoid initClass
- DS207: Consider shorter variations of null checks
These improvements will help modernize the codebase and potentially improve performance and readability.
ozaria/site/components/teacher-dashboard/BaseCurriculumGuide/components/ModuleContent.vue (2)
18-18
: Consistent use of trailing commas in component definitionsAdding a trailing comma after
CodeDiff
in thecomponents
object improves code consistency and aligns with best practices for object notation in JavaScript.
24-35
: Maintain consistency with trailing commas in propsIncluding trailing commas in the
props
definitions (moduleNum
,isCapstone
,levelSessions
) enhances readability and adheres to consistent coding style throughout the file.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (5)
- app/core/store/modules/gameContent.js (8 hunks)
- app/models/Campaign.js (1 hunks)
- ozaria/site/components/play/PagePlayLevel/index.vue (1 hunks)
- ozaria/site/components/teacher-dashboard/BaseCurriculumGuide/components/ModuleContent.vue (6 hunks)
- ozaria/site/components/teacher-dashboard/BaseCurriculumGuide/curriculum-guide-helper.js (2 hunks)
🧰 Additional context used
🪛 Biome
app/core/store/modules/gameContent.js
[error] 113-113: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
🔇 Additional comments (20)
ozaria/site/components/play/PagePlayLevel/index.vue (1)
104-104
: Approved: Change aligns with PR objectivesThe modification from
store.state.game.level.original
tostore.state.game.level._id
appears to address the issue of "weird level numbers for ozaria" as mentioned in the PR objectives. This change likely fixes the inconsistent level numbering problem.To ensure this change doesn't introduce any unintended side effects, please verify the following:
- Confirm that
_id
is always available and correct for all levels in the Ozaria platform.- Check if this change is consistent with how level numbers are handled in other parts of the codebase.
You can use the following script to verify the usage of level IDs across the codebase:
This script will help identify if there are any inconsistencies in how level IDs are accessed throughout the codebase.
✅ Verification successful
Verified: Change does not introduce issues
The update from
store.state.game.level.original
tostore.state.game.level._id
inozaria/site/components/play/PagePlayLevel/index.vue
has been successfully verified. The change is localized to the intended method and aligns with the PR objective of addressing inconsistent level numbering. No unintended side effects were detected based on the shell script results.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check for consistent usage of level IDs # Search for uses of 'level._id' and 'level.original' echo "Searching for 'level._id' usage:" rg --type vue --type js 'level\._id' echo "\nSearching for 'level.original' usage:" rg --type vue --type js 'level\.original' # Check for any remaining uses of 'getLevelNumber' with 'original' echo "\nChecking for any remaining uses of 'getLevelNumber' with 'original':" rg --type vue --type js 'getLevelNumber.*original'Length of output: 558
Script:
#!/bin/bash # Description: Check for consistent usage of level IDs # Search for uses of 'level._id' and 'level.original' echo "Searching for 'level._id' usage:" rg --glob '*.vue' --glob '*.js' 'level\._id' echo "\nSearching for 'level.original' usage:" rg --glob '*.vue' --glob '*.js' 'level\.original' # Check for any remaining uses of 'getLevelNumber' with 'original' echo "\nChecking for any remaining uses of 'getLevelNumber' with 'original':" rg --glob '*.vue' --glob '*.js' 'getLevelNumber.*original'Length of output: 16108
app/models/Campaign.js (1)
122-122
: Approved: Broadened criteria for practice levelsThe change from
/ [ABCD]$/
to/ [A-Z]$/
expands the range of level names that can be considered as practice levels, which aligns with the PR objective of fixing "weird level numbers for ozaria".Consider the following suggestions to improve code clarity and maintainability:
Add a comment explaining the rationale behind this change, e.g.:
// Expanded regex to include all uppercase letters, addressing inconsistent level numbering in Ozaria
Review other parts of the codebase that might be affected by this change, such as level generation or display logic.
Update or add unit tests to cover this new behavior, ensuring that levels with various ending letters are correctly classified as practice or non-practice.
To help identify potentially affected areas, you can run the following script:
ozaria/site/components/teacher-dashboard/BaseCurriculumGuide/components/ModuleContent.vue (10)
8-8
: ImportmapActions
to use Vuex actionsYou've added
mapActions
to the import statement, which is necessary for mapping Vuex actions in your component. This aligns with the usage ofgenerateLevelNumberMap
later in the code.
80-80
: PasscodeLanguage
togetCurriculumGuideContentList
By passing
codeLanguage: this.getSelectedLanguage
, you ensure that the content list is generated based on the currently selected programming language. This enhances the component's responsiveness to user preferences.
94-95
: Update solution and sample code when language changesBy watching the
getSelectedLanguage
property and updatingsolutionCodeByLevel
andsampleCodeByLevel
, you're ensuring that the code displayed matches the user's language selection. This provides a better user experience.
97-101
: Initialize level number mapping on component creationAdding the
async created()
hook to callgenerateLevelNumberMap
ensures that the level numbers are properly mapped when the component is initialized. This is crucial for displaying correct level numbers in the curriculum guide.
105-107
: Map Vuex actiongenerateLevelNumberMap
Mapping the
generateLevelNumberMap
action usingmapActions
allows the component to dispatch this action seamlessly. This facilitates the asynchronous generation of the level number map during component creation.
172-173
: Ensure proper closure of methods objectThe added closing braces at lines 172-173 properly close the
methods
object. This is essential for the component to function correctly without syntax errors.
200-200
: EnsureisOzariaNoCodeLevel
method is utilized if necessaryIf the
isOzariaNoCodeLevel
method is intended to control the display of code-related elements, ensure that it is properly called in the template or logic. Otherwise, consider removing it as it might be redundant.Check for references to
isOzariaNoCodeLevel
in the component:#!/bin/bash # Description: Verify usage of 'isOzariaNoCodeLevel' method. # Test: Search for 'isOzariaNoCodeLevel' method calls. Expect: Method is called somewhere in the code. rg "isOzariaNoCodeLevel\(" --type vue .
200-200
: Update level number assignment in templateThe modification of the
:set
directive tolevelNumber = getLevelNumber(_id)
ensures that the correct level number is assigned based on the level's_id
. This change reflects the updated method signature ofgetLevelNumber
.Please verify that the
_id
being passed togetLevelNumber
corresponds to the expected parameter in the Vuex getter.You can run the following script to check for all usages of
getLevelNumber
and ensure consistency:#!/bin/bash # Description: Verify that 'getLevelNumber' is called with the correct parameters throughout the codebase. # Test: Search for calls to 'getLevelNumber' in the code. Expect: Consistent use with a single parameter. rg --type vue "getLevelNumber\(\s*[^)]+\s*\)" .
172-173
: 🛠️ Refactor suggestionRemove unused method
isOzariaNoCodeLevel
The method
isOzariaNoCodeLevel
is defined but not used anywhere in the component. Consider removing it to keep the codebase clean and maintainable.Apply this diff to remove the unused method:
- isOzariaNoCodeLevel (icon) { - return ['cutscene', 'cinematic', 'interactive'].includes(icon) - },Likely invalid or redundant comment.
56-58
: Verify the existence of new Vuex gettersThe computed properties
getLevelNumber
andlevelNumberMap
have been added usingmapGetters
. Ensure that these getters are correctly defined in thegameContent
module of your Vuex store.You can run the following script to confirm that these getters are defined:
ozaria/site/components/teacher-dashboard/BaseCurriculumGuide/curriculum-guide-helper.js (3)
86-86
: Ensure consistency in level mapping with updated keysThe
map
function now assigns thekey
as_id
:.map(({ original, assessment, icon, _id, practice }) => ({ _id, original, key: _id, assessment, practice: practice || (icon === 'practicelvl') }))Confirm that using
_id
as thekey
aligns with the expectations ofutils.createLevelNumberMap
and that it maintains consistent level numbering throughout the application.Consider checking how
key
is utilized withinutils.createLevelNumberMap
to ensure compatibility.
97-97
: Verify the impact of returninglevelNumberMap
The function now explicitly returns
levelNumberMap
:return levelNumberMapPlease ensure that all consumers of
generateLevelNumberMap
expect this return value and that the structure oflevelNumberMap
meets their requirements.Would you like assistance in identifying all usages of
generateLevelNumberMap
to confirm compatibility?
35-35
: Confirm the necessity of_id
in intro heading rowsThe addition of
_id: content._id
to theintroHeadingRow
entries ensures each intro heading has a unique identifier. Please verify that this property is utilized appropriately in downstream components and that it doesn't conflict with existing logic.You can verify the usage of
_id
in intro heading rows by searching the codebase:app/core/store/modules/gameContent.js (5)
15-15
: Field selection in 'levels' projection is comprehensiveThe added fields in the
levels
projection cover all necessary properties for level data, ensuring that the fetched level information is complete and useful for the application.
51-51
: Initialization of 'levelNumberMap' stateInitializing
levelNumberMap
as an empty object sets up the store for mapping level IDs to level numbers, which is essential for resolving the weird level numbering issue mentioned in the PR objectives.
82-84
: Addition of 'setLevelNumberMap' mutation is correctThe new mutation
setLevelNumberMap
properly updates thelevelNumberMap
in the state, allowing batch updates to the level number mapping efficiently.
97-99
: New getter 'levelNumberMap' enhances state accessibilityIntroducing the
levelNumberMap
getter provides easy access to the level number mapping from components, improving the modularity and reusability of the code.
199-200
: Efficient generation and committing of 'levelNumberMap'The creation of
levelNumberMap
usinggenerateLevelNumberMap(allLevels)
and committing it viasetLevelNumberMap
mutation effectively updates the state with the new level numbers.
@@ -205,7 +197,7 @@ export default { | |||
<template v-else> | |||
<module-row | |||
v-if="!isJunior || icon !== 'practicelvl' || showCodeLevelSlugs.includes(slug)" | |||
:set="levelNumber = getLevelNumber(original, key + 1)" | |||
:set="levelNumber = getLevelNumber(_id)" |
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Handle potential issues with the :set
directive
The use of the :set
directive is not a standard Vue.js feature. If you're aiming to assign levelNumber
within the template, consider calculating levelNumber
within a computed property or method instead. This will adhere to Vue.js best practices and avoid potential reactivity issues.
You might refactor this line as follows:
<module-row
:icon-type="icon"
:name-type="assessment ? null : icon"
:level-number="getLevelNumber(_id)"
:display-name="name"
:description="calculateLevelDescription(description, slug, getLevelNumber(_id))"
...
/>
And update your methods or computed properties accordingly.
if (!levelNumberMap[original]) { | ||
levelNumberMap[original] = levelNumberMap[level._id] | ||
} |
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Handle potential undefined mappings in levelNumberMap
The newly added condition addresses missing mappings:
if (!levelNumberMap[original]) {
levelNumberMap[original] = levelNumberMap[level._id]
}
Ensure that levelNumberMap[level._id]
is always defined before assignment to avoid possible undefined
values. Adding a check or fallback could prevent runtime errors.
Consider updating the code to include a safety check:
if (!levelNumberMap[original] && levelNumberMap[level._id]) {
levelNumberMap[original] = levelNumberMap[level._id]
}
@@ -104,7 +110,7 @@ export default { | |||
cinematics: (options.project || {}).cinematics || defaultProjections.cinematics, | |||
interactives: (options.project || {}).interactives || defaultProjections.interactives, | |||
cutscenes: (options.project || {}).cutscenes || defaultProjections.cutscenes, | |||
levels: (options.project || {}).levels || defaultProjections.levels | |||
levels: (options.project || {}).levels || defaultProjections.levels, |
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🛠️ Refactor suggestion
Simplify code using optional chaining
You can refactor the code to use optional chaining for better readability and to handle undefined values more gracefully.
Apply this change:
- levels: (options.project || {}).levels || defaultProjections.levels,
+ levels: options.project?.levels || defaultProjections.levels,
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
levels: (options.project || {}).levels || defaultProjections.levels, | |
levels: options.project?.levels || defaultProjections.levels, |
🧰 Tools
🪛 Biome
[error] 113-113: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
Summary by CodeRabbit
New Features
Bug Fixes
CodeCombat
context.These changes enhance the accuracy of content display for users, particularly in different environments.