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Mosaic Node #191
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I think any nodes added to something like this could prove helpful to someone at some point. One of the nicest things with node based programs is their flexibility. So, this could prove very useful for things neither of us has imagined yet. Given enough time and other nodes this would find itself becoming more useful to various people for various reasons. You could make a repo for nodes like some have done, and then keep adding more that you make to that. Others are posting their node packs on CivitAI as well so you could do that too if you wanted. Maybe that would be helpful for getting more ideas of nodes worth making too, or in general some feedback and maybe results they generated with your nodes. Also, you can do like I've been doing and rename the .py to .py.txt and just post it here or around somewhere in the discussions and such. That's a bit lazy of me I suppose, but it is easy at least :) |
It would be cool if there were an official node/extension library such as the one Automatic1111 has. No doubt many people have great ideas, but as of now I don't see any good place to put them. I did fork ComfyUI to work on my mosaic node and the broken keyboard shortcuts. The mosaic node is here if anyone wants it. |
Ya I had actually thought about looking into that more, but haven't found the time yet. There should be some .json type method we could employ that allows random repos to be linked in to pull nodes from. Not sure how that would work with this gui specifically offhand though. I may look into this more though, it really would be handy to have a plugin directory for modded nodes and node packs you could add, or anything else for that matter probably. Likely whatever they are doing for the other webui could be ported over to this, at least for this extension portion. Can't be that hard if they pulled it off :) One idea that keeps coming to mind for me lately is an alternate way to display the nodes available. Something like the Ribbon bar in Grasshopper3D would be nice possibly. Also, optional descriptions for the node at the bottom would be nice. Some secondary bubble attached to the node with the description for what it is, why that matters, how it's used, etc. Just something to remind people when they're completely stuck and brain-dead as to what they're even looking at maybe :) Lol, I might go add some of these to my ongoing wishlist next. In the meantime I grabbed your node. I'll check it out later, but thanks for sharing either way :) |
Fix: show all the outputs from the same node while sharing
* Add Ideogram generate node. * Add staging api. * Add API_NODE and common error for missing auth token (#5) * Add Minimax Video Generation + Async Task queue polling example (#6) * [Minimax] Show video preview and embed workflow in ouput (#7) * Remove uv.lock * Remove polling operations. * Revert "Remove polling operations." This reverts commit 8415404. * Update stubs. * Added Ideogram and Minimax back in. * Added initial BFL Flux 1.1 [pro] Ultra node (#11) * Manually add BFL polling status response schema (#15) * Add function for uploading files. (#18) * Add Luma nodes (#16) Co-authored-by: Robin Huang <robin.j.huang@gmail.com> * Refactor util functions (#20) * Add rest of Luma node functionality (#19) Co-authored-by: Robin Huang <robin.j.huang@gmail.com> * Fix image_luma_ref not working (#28) Co-authored-by: Robin Huang <robin.j.huang@gmail.com> * [Bug] Remove duplicated option T2V-01 in MinimaxTextToVideoNode (#31) * add veo2, bump av req (#32) * Add Recraft nodes (#29) * Add Kling Nodes (#12) * Add Camera Concepts (luma_concepts) to Luma Video nodes (#33) Co-authored-by: Robin Huang <robin.j.huang@gmail.com> * Add Runway nodes (#17) * Convert Minimax node to use VIDEO output type (#34) * Standard `CATEGORY` system for api nodes (#35) * Set `Content-Type` header when uploading files (#36) * add better error propagation to veo2 (#37) * Add Realistic Image and Logo Raster styles for Recraft v3 (#38) * Fix runway image upload and progress polling (#39) * Fix image upload for Luma: only include `Content-Type` header field if it's set explicitly (#40) * Moved Luma nodes to nodes_luma.py (#47) * Moved Recraft nodes to nodes_recraft.py (#48) * Move and fix BFL nodes to node_bfl.py (#49) * Move and edit Minimax node to nodes_minimax.py (#50) * Add Recraft Text to Vector node, add Save SVG node to handle its output (#53) * Added pixverse_template support to Pixverse Text to Video node (#54) * Added Recraft Controls + Recraft Color RGB nodes (#57) * split remaining nodes out of nodes_api, make utility lib, refactor ideogram (#61) * Set request type explicitly (#66) * Add `control_after_generate` to all seed inputs (#69) * Fix bug: deleting `Content-Type` when property does not exist (#73) * Add Pixverse and updated Kling types (#75) * Added Recraft Style - Infinite Style Library node (#82) * add ideogram v3 (#83) * [Kling] Split Camera Control config to its own node (#81) * Add Pika i2v and t2v nodes (#52) * Remove Runway nodes (#88) * Fix: Prompt text can't be validated in Kling nodes when using primitive nodes (#90) * Update Pika Duration and Resolution options (#94) * Removed Infinite Style Library until later (#99) * fix multi image return (#101) close #96 * Serve SVG files directly (#107) * Add a bunch of nodes, 3 ready to use, the rest waiting for endpoint support (#108) * Revert "Serve SVG files directly" (#111) * Expose 4 remaining Recraft nodes (#112) * [Kling] Add `Duration` and `Video ID` outputs (#105) * Add Kling nodes: camera control, start-end frame, lip-sync, video extend (#115) * Fix error for Recraft ImageToImage error for nonexistent random_seed param (#118) * Add remaining Pika nodes (#119) * Make controls input work for Recraft Image to Image node (#120) * Fix: Nested `AnyUrl` in request model cannot be serialized (Kling, Runway) (#129) * Show errors and API output URLs to the user (change log levels) (#131) * Apply small fixes and most prompt validation (if needed to avoid API error) (#135) * Node name/category modifications (#140) * Add back Recraft Style - Infinite Style Library node (#141) * [Kling] Fix: Correct/verify supported subset of input combos in Kling nodes (#149) * Remove pixverse_template from PixVerse Transition Video node (#155) * Use 3.9 compat syntax (#164) * Handle Comfy API key based authorizaton (#167) Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com> * [BFL] Print download URL of successful task result directly on nodes (#175) * Show output URL and progress text on Pika nodes (#168) * [Ideogram] Print download URL of successful task result directly on nodes (#176) * [Kling] Print download URL of successful task result directly on nodes (#181) * Merge upstream may 14 25 (#186) Co-authored-by: comfyanonymous <comfyanonymous@protonmail.com> Co-authored-by: AustinMroz <austinmroz@utexas.edu> Co-authored-by: comfyanonymous <121283862+comfyanonymous@users.noreply.github.com> Co-authored-by: Benjamin Lu <benceruleanlu@proton.me> Co-authored-by: Andrew Kvochko <kvochko@users.noreply.github.com> Co-authored-by: Pam <42671363+pamparamm@users.noreply.github.com> Co-authored-by: chaObserv <154517000+chaObserv@users.noreply.github.com> Co-authored-by: Yoland Yan <4950057+yoland68@users.noreply.github.com> Co-authored-by: guill <guill@users.noreply.github.com> Co-authored-by: Chenlei Hu <hcl@comfy.org> Co-authored-by: Terry Jia <terryjia88@gmail.com> Co-authored-by: Silver <65376327+silveroxides@users.noreply.github.com> Co-authored-by: catboxanon <122327233+catboxanon@users.noreply.github.com> Co-authored-by: liesen <liesen.dev@gmail.com> Co-authored-by: Kohaku-Blueleaf <59680068+KohakuBlueleaf@users.noreply.github.com> Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com> Co-authored-by: Robin Huang <robin.j.huang@gmail.com> Co-authored-by: thot experiment <94414189+thot-experiment@users.noreply.github.com> Co-authored-by: blepping <157360029+blepping@users.noreply.github.com> * Update instructions on how to develop API Nodes. (#171) * Add Runway FLF and I2V nodes (#187) * Add OpenAI chat node (#188) * Update README. * Add Google Gemini API node (#191) * Add Runway Gen 4 Text to Image Node (#193) * [Runway, Gemini] Update node display names and attributes (#194) * Update path from "image-to-video" to "image_to_video" (#197) * [Runway] Split I2V nodes into separate gen3 and gen4 nodes (#198) * Update runway i2v ratio enum (#201) * Rodin3D: implement Rodin3D API Nodes (#190) Co-authored-by: WhiteGiven <c15838568211@163.com> Co-authored-by: Robin Huang <robin.j.huang@gmail.com> * Add Tripo Nodes. (#189) Co-authored-by: Robin Huang <robin.j.huang@gmail.com> * Change casing of categories "3D" => "3d" (#208) * [tripo] fix negtive_prompt and mv2model (#212) * [tripo] set default param to None (#215) * Add description and tooltip to Tripo Refine model. (#218) * Update. * Fix rebase errors. * Fix rebase errors. * Update templates. * Bump frontend. * Add file type info for file inputs. --------- Co-authored-by: Christian Byrne <cbyrne@comfy.org> Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com> Co-authored-by: Chenlei Hu <hcl@comfy.org> Co-authored-by: thot experiment <94414189+thot-experiment@users.noreply.github.com> Co-authored-by: comfyanonymous <comfyanonymous@protonmail.com> Co-authored-by: AustinMroz <austinmroz@utexas.edu> Co-authored-by: comfyanonymous <121283862+comfyanonymous@users.noreply.github.com> Co-authored-by: Benjamin Lu <benceruleanlu@proton.me> Co-authored-by: Andrew Kvochko <kvochko@users.noreply.github.com> Co-authored-by: Pam <42671363+pamparamm@users.noreply.github.com> Co-authored-by: chaObserv <154517000+chaObserv@users.noreply.github.com> Co-authored-by: Yoland Yan <4950057+yoland68@users.noreply.github.com> Co-authored-by: guill <guill@users.noreply.github.com> Co-authored-by: Terry Jia <terryjia88@gmail.com> Co-authored-by: Silver <65376327+silveroxides@users.noreply.github.com> Co-authored-by: catboxanon <122327233+catboxanon@users.noreply.github.com> Co-authored-by: liesen <liesen.dev@gmail.com> Co-authored-by: Kohaku-Blueleaf <59680068+KohakuBlueleaf@users.noreply.github.com> Co-authored-by: blepping <157360029+blepping@users.noreply.github.com> Co-authored-by: Changrz <51637999+WhiteGiven@users.noreply.github.com> Co-authored-by: WhiteGiven <c15838568211@163.com> Co-authored-by: seed93 <liangding1990@163.com>
I was messing around with the built in nodes and the examples and made a Mosaic node for working with pixel art. Is that something anyone would be interested in? I thought about implementing the underlying torch interpolate methods as nodes but figured this was easier and more useful for what I was doing. It works great with PublicPrompts/All-In-One-Pixel-Model:

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