This repository was archived by the owner on Jan 30, 2020. It is now read-only.
fleet engine constantly running #742
Merged
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The fleet engine is triggered at a 2s interval, but also by any events generated by an etcd watch on the /_coreos.com/fleet/ namespace. Given the amount of heartbeating going on (machines, jobs, states, etc) that doesn't represent actual changes, this causes the engine to be triggered constantly.
We should figure out a way to only trigger the engine when an event represents an actual change that the to-which the engine could respond.