Stars
A high performance, editable terrain system for Godot 4.
A C++20 library for fast serialization, deserialization and validation using reflection. Supports JSON, Avro, BSON, Cap'n Proto, CBOR, flexbuffers, msgpack, TOML, UBJSON, XML, YAML / msgpack.org[C+…
Jai bindings for Recast Navigation. (Recast / Detour)
Unreal Engine plugin that contains base classes to implement the Gameplay Ability System
A fast C++23 3D game engine for modern devices, with wide platform support
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. Th…
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Tina is a teeny tiny, header only, coroutine and job library.
Plugin that adds a Subsystem Browser panel for Unreal Engine Editor to explore running subsystems and edit their properties.
A deeply-integrated C++20 coroutine plugin for Unreal Engine 5.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast entity component system (ECS) for C & C++
Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
A network library for client/server games written in C++