8000 GitHub - dankCodeNugs/WorldEd: Official Project Zomboid world editor.
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Unofficial WorldEd Fork: Fully standalone: The new version of the tools is entirely standalone. It no longer relies on the Windows registry or a folder in %userprofile%. This allows you to: Maintain multiple versions of the tools on the same PC. Back up your entire environment in one go.

Improved themes: A dark theme is included by default. A new theme management system allows you to add your own themes. Simply search for "QSS themes" on your favorite search engine.

Enhanced tiles: Improved visibility of tiles and their names. Tiles can still be exported via right-click. The Tiles Unpacker now includes advanced options beyond just prefix handling.

Route generation for the InGameMap added.

Full Buildings for the InGameMap added.

Built-in LUA engine fixed for the InGameMap added.

Thumbnail up to 8192 pixels, for a better map rendering You can also use the pngs to show you map without externals apps (and the thumbnails generator is also fixed)

New Biomemap Generator: Based on two images (Main and _veg). Includes automatic tile splitting.

Support for B42 features: Fully compatible with additions like basements, animals, WorldGen, etc.

Included tilesheets: All necessary tilesheets are provided by default.

An probably much more I just forget to note

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Official Project Zomboid world editor.

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  • C++ 78.8%
  • C 20.7%
  • QMake 0.2%
  • CMake 0.1%
  • Lua 0.1%
  • Tcl 0.1%
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