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MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages. Please see README & link below for further details.
Simple MPL-2.0-licensed C++ geometry processing library.
Game related libraries written in C/C++ written by T. Spaete
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
Pretty visualizations for ray tracing algorithms
Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]
Graphical Debugging extension for Visual Studio
This project includes recipes to build Pixar's Universal Scene Description, its Python bindings, and all necessary prerequisites on Mac and Windows
Visualizer for large-scale and interactive ray-tracing of neurons
A network library for client/server games written in C++
Plasma is an interactive disassembler for x86/ARM/MIPS. It can generates indented pseudo-code with colored syntax.