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A Godot 4.4 plugin for speeding up workflows when using premade assets
Noise suppression plugin based on Xiph's RNNoise
It's a plugin for Godot engine. Use one plugin for several web platform SDK.
3D Controls plugin, including 3º person, 1° person, top-down, and side-scrolling.
Disable temporal dithering on your Mac with this lightweight menu bar app. Designed for Apple silicon Macs.
Runtipi is a homeserver for everyone! One command setup, one click installs for your favorites self-hosted apps. ✨
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Unlock your displays on your Mac! Flexible HiDPI scaling, XDR/HDR extra brightness, virtual screens, DDC control, extra dimming, PIP/streaming, EDID override and lots more!
Ultra-portable, high performance, open source multimedia framework.
Python wrapper for the Mastodon ( https://github.com/mastodon/mastodon/ ) API.
Tracery: a story-grammar generation library for javascript
✨ Innovative and open-source visualization application that transforms various data formats, such as JSON, YAML, XML, CSV and more, into interactive graphs.
An open-source & self-hostable Heroku / Netlify / Vercel alternative.
Bare metal to production ready in mins; your own fly server on your VPS.
ATProto Feed Generator Starter Kit
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
Read and write OpenType fonts using JavaScript.
Get the stream URL of a Twitch livestream or past broadcast (VOD).
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
✨ A framework-agnostic tool that converts any layout into a drag-to-swap one with just a few lines of code https://swapy.tahazsh.com/
GDExtension for Godot 4+ to load GIF files as AnimatedTexture and/or SpriteFrames.