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scroll

scroll is a Wayland compositor forked from sway. The main difference is scroll only supports one layout, a scrolling layout similar to PaperWM, niri or hyprscroller.

video-1280.mp4

scroll works very similarly to hyprscroller, and it is also mostly compatible with sway configurations aside from the window layout. It supports some added features:

  • Animations: scroll supports very customizable animations.

  • Content scaling: The content of individual Wayland windows can be scaled independently of the general output scale.

  • Overview and Jump modes: You can see an overview of the desktop and work with the windows at that scale. Jump allows you to move to any window with just some key presses, like easymotion in some editors. There is also a jump mode to preview and switch to any available workspace.

  • Workspace scaling: Apart from overview, you can scale the workspace to any scale, and continue working.

  • Lua scripting: scroll provides a lua API to script the window manager.

  • Trackpad/Mouse scrolling: You can use the trackpad or mouse dragging to navigate/scroll the workspace windows.

  • Portrait and Landscape monitor support: The layout works and adapts to both portrait or landscape monitors. You can define the layout orientation per output (monitor).

Documentation

This README explains the basic differences between sway/i3 and scroll. For people unfamiliar with i3 or sway, it is advised to read their documentation, as compatibility is very high.

Documentation for i3

Documentation for sway

scroll TUTORIAL

Example configuration

You can also read scroll's man pages for details on the commands. They are mostly up to date.

man 5 scroll
man 1 scroll
man 1 scrollmsg
man 7 scroll-ipc
man scroll-output
man scroll-bar
man scrollnag

Building and Installing

scroll is a stable fork of sway; the build tree is basically the same and the executables are renamed to scroll, "scrollmsg", "scrollnag" and "scrollbar".

Arch Linux

If you are using Arch Linux, there are two AUR package you can install:

  • Stable version: sway-scroll-stable. This package follows sway's versioning, and there is one version per stable sway version, currently at 1.11. You should be able to have both sway and scroll installed on the same system and start any of them without problems, as their dependencies are the same, but the executable and file names are not (scroll vs sway).
paru -S sway-scroll-stable
  • Unstable, development version: sway-scroll-git. This has all the newest changes and features, and it is compatible with sway-git. It normally uses the development version of wlroots.
paru -S sway-scroll-git

Fedora Linux

Thanks to @mecattaf, scroll stable is also available on the Fedora Copr.

Post-Installation

After installing either package, prepare a configuration file ~/.config/scroll/config using the provided example (/etc/scroll/config), and you can start scroll from a tty. You can also start scroll from your display manager using the provided /usr/share/wayland-sessions/scroll.desktop.

Building Requirements

If you want to compile scroll yourself, sway compiling instructions apply to scroll. You will also need to install the lua package (version >= 5.4) to enable lua scripting.

Configuration

scroll is very compatible with i3 and sway, but because it uses a scrolling layout, to use its extra features you will need to spend some time configuring key bindings and options. scroll includes an example configuration file that will usually be installed in /etc/scroll/config. Copy it to ~/.config/scroll/config and make your changes.

Commands and Quirks Specific to scroll

Layout types

You can set the layout type per output (monitor). There are two types: "horizontal" and "vertical". If the monitor is in landscape orientation, the default will be "horizontal", and if it is in portrait mode, it will be "vertical". But you can force any mode per output, like this:

output DP-2 {
    ...
    layout_type horizontal
    ...
}

The horizontal layout will create columns of windows, and the "vertical" lay 6D40 out will create rows of windows. You can still add any number of columns or rows, and any number of windows to each row/column.

The command layout_transpose allows you to change from one type of layout to the other at runtime. For example, you want to move your current workspace from a landscape monitor to one in portrait mode: move the workspace and then call layout_transpose; it will change your existing layout from a row of columns to a column of rows, keeping all your windows in the same relative positions. You can undo it by calling layout_transpose again.

Modes

You can set the mode with the set_mode <h|v> command. scroll works in any of two modes that can be changed at any moment.

  1. "horizontal (h)" mode: In horizontal layouts, it creates a new column per new window. In vertical layouts, it adds the new window to the current row. For horizontal layouts, cyclesize h and setsize h affect the width of the active column. align aligns the active column according to the argument received. fit_size h fits the selected columns to the width of the monitor. For vertical layouts, those commands affect the active window in the active row.

  2. "vertical (v)" mode: In horizontal layouts, it adds the new window to the active column. In vertical layouts, it adds the new window to a new row. For horizontal layouts, cyclesize v and setsize v affect the height of the active window. align aligns the active window within its column according to the argument received. fit_size v fits the selected column windows to the height of the monitor. For vertical layouts, those commands affect the active row.

Mode Modifiers

Modes and mode modifiers are per workspace.

At window creation time, scroll can apply several modifiers to the current working mode (h/v). set_mode supports extra arguments:

set_mode [<h|v|t> <after|before|end|beg> <focus|nofocus> <center_horiz|nocenter_horiz> <center_vert|nocenter_vert> <reorder_auto|noreorder_auto>]
  1. <h|v|t>: set horizontal, vertical, or toggle the current mode.
  2. position: It is one of after (default), before, end, beg. This parameter decides the position of new windows: after the current one (default value), before the current one, at the end of the row/column, or at the beginning of the row/column. The currently focused window will have the corresponding border painted with the indicator color to show where the new window would open.
  3. focus: One of focus (default) or nofocus. When creating a new window, this parameter decides whether it will get focus or not.
  4. Reorder automatic mode: reorder_auto (default) or noreorder_auto. By default, scroll will reorder windows every time you change focus, move or create new windows. But sometimes you want to keep the current window in a certain position, for example when using align. align turns reordering mode to noreorder_auto, and the window will keep its position regardless of what you do, until you set reorder_auto again.
  5. center_horiz/nocenter_horiz: It will keep the active column centered (or not) on the screen. The default value is the one in your configuration.
  6. center_vert/nocenter_vert: It will keep the active window centered (or not) in its column. The default value is the one in your configuration.

You can skip any number of parameters when calling the dispatcher, and their order doesn't matter.

Focus

Focus also supports beginning and end. Those arguments move you to the end or beginning of a column/row depending on the current mode.

Window Movement

scroll adds movement options specific to the tiled scrolling layout.

move left|right|up|down|beginning|end [nomode]

Depending on the mode and layout type, you will be moving columns/rows or windows. You can move them in any direction, or to the end/beginning of the row/column.

Aside from that, you can work in nomode "mode". With that argument, windows will move freely. Movement will only move the active window, leaving its column intact, regardless of which mode (h/v) you are currently in. For a horizontal layout, the movement will be like this:

If the window is in some column with other windows, any left or right movement will expel it to that side, creating a new column with just that window. Moving it again will insert it in the column in the direction of movement, and so on. Moving the window up or down will simply move it in its current column. You can still use beginning/end to move it to the edges of the row if it is alone in a column, or the edges of the column if it has siblings in that column.

Resizing

cycle_size <h|v> <next|prev>

cycle_size <h|v> cycles forward or backward through a number of column widths (in horizontal mode), or window heights (in vertical mode). Those widths or heights are a fraction of the width or height of the monitor, and are configurable globally and per monitor. However, using the resize command, you can still modify the width or height of any window freely.

set_size is similar to their cycle_size, but instead of cycling, it allows the width or height to be set directly.

Aligning

Columns are generally aligned in automatic mode, always making the active one visible, and trying to make at least the previously focused one visible too if it fits the viewport, if not, the one adjacent on the other side. However, you can always align any column to the center, left or right of the monitor (in horizontal mode), or up (top), down (bottom) or to the center in vertical mode. For example center a column for easier reading, regardless of what happens to the other columns. If you want to go back to automatic mode, you need to use the mode modifier reorder_auto or call align reset. The only time when alignment will be lost is if you open a new window. However, there is also a configuration option, align_reset_auto yes|no. It is no by default. If set to yes, every time you change focus, the alignment will be reset automatically, for a behavior similar to hyprscroller's.

You can also center a window on your workspace using middle, it will center its column, and also the window within the column.

align <left|right|center|up|down|middle|reset>

Fitting the Screen

When you have a ultra-wide monitor, one in a vertical position, or the default column widths or window heights don't fit your workflow, you can use manual resizing, but it is sometimes slow and tricky.

fit_size <h|v> <active|visible|all|toend|tobeg> <proportional|equal>

fit_size allows you to re-fit the columns (horizontal mode) or windows (vertical mode) you want to the screen extents. It accepts an argument related to the columns/windows it will try to fit. The new width/height of each column/window will be proportional to its previous width or height, relative to the other columns or windows affected, or equal for all of them.

  1. active: It will maximize the active column/window.
  2. visible: All the currently fully or partially visible columns/windows will be resized to fit the screen.
  3. all: All the columns in the row or windows in the column will be resized to fit.
  4. toend: All the columns or windows from the focused one to the end of the row/column will be affected.
  5. tobeg or tobeginning: All the columns/windows from the focused one to the beginning of the row/column will now fit the screen.

Workspace Scaling Commands: Overview

In scroll you can work at any scale. The workspace can be scaled using

scale_workspace <exact number|increment number|reset|overview>

This command will scale the workspace to an exact scale, or incrementally by a delta value. If you want a useful automatic scale, use the overview argument which will fit all the windows of the workspace in the current viewport.

Note that You will still be able to interact with the windows normally (change focus, move windows, create or destroy them, type in them etc.). Use it as a way to see where things are and move the active focus, or reposition windows.

Example configuration:

# Scaling
    # Workspace
    # Mod + Shift + comma/period will incremmentally scale the workspace
    # down/up. Using Mod + Shift and the mouse scrollwheel will do the same.
    bindsym $mod+Shift+comma scale_workspace incr -0.05
    bindsym --whole-window $mod+Shift+button4 scale_workspace incr -0.05
    bindsym $mod+Shift+period scale_workspace incr 0.05
    bindsym --whole-window $mod+Shift+button5 scale_workspace incr 0.05
    bindsym $mod+Shift+Ctrl+period scale_workspace reset

    # Overview
    # Mod + Tab or a lateral mouse button will toggle overview.
    bindsym --no-repeat $mod+tab scale_workspace overview
    bindsym --whole-window button8 scale_workspace overview

Jump

jump provides a shortcut-based quick focus mode for any tiled window on the active workspaces, similar to vim-easymotion and variations.

It shows all the windows on your monitors' active workspaces in overview, and waits for a combination of key presses (overlaid on each window) to quickly change focus to the selected window. Pressing any key that is not on the list or a combination that doesn't exist, exits jump mode without changes.

Depending on the total number of windows and keys you set on your list, you will have to press more or less keys. Each window has its full trigger combination on the overlaid label.

You can call jump from any mode: overview or normal mode.

There are also three special jump modes:

jump workspaces will show you a preview of all the available workspaces on their respective monitor. You can use this mode to preview and quickly jump to any workspace.

jump floating will show you an overview of all the floating windows on the active workspaces of each monitor. The windows will move so they all show without overlap. You can use this mode to preview and quickly jump to any of them.

jump container will show you all the windows in the active column (horizontal layout) or all the windows in the active row (vertical layout), so you can quickly jump to any of them. It is a good substitute for tabs, because you also see the content of the windows.

    bindsym --no-repeat $mod+slash jump
    bindsym --no-repeat $mod+Shift+slash jump container
    bindsym --no-repeat $mod+Ctrl+slash jump workspaces
    bindsym --no-repeat $mod+Alt+slash jump floating

You can also click on the item (container, workspace etc.) to exit jump mode and focus on that element.

Scratchpad

scroll adds some functionality to sway's scratchpad. By using scratchpad jump you will see an overview similar to jump floating for your scratchpad windows. You can use this to quickly select one of them instead of having to cycle.

    # Move the currently focused window to the scratchpad
    bindsym $mod+Shift+z move scratchpad

    # Show the next scratchpad window or hide the focused scratchpad window.
    # If there are multiple scratchpad windows, this command cycles through them.
    bindsym $mod+z scratchpad show
    # Show all the scratchpad windows to quickly change focus to one of them
    bindsym --no-repeat $mod+Alt+z scratchpad jump

Content Scaling

scroll lets you scale the content of a window independently of the current monitor scale or fractional scale. You can have several copies of the same application with different scales. This works well for Wayland windows, and only partially for XWayland windows.

Add these key bindings to your config:

    # Content
    # Mod + period/comma scale the active window's content incremmentally.
    # Mod + scroll wheel do the same.
    bindsym $mod+comma scale_content incr -0.05
    bindsym --whole-window $mod+button4 scale_content incr -0.05
    bindsym $mod+period scale_content incr 0.05
    bindsym --whole-window $mod+button5 scale_content incr 0.05
    bindsym $mod+Ctrl+period scale_content reset

Full Screen Modes

Aside from sway's full screen workspace and full screen global modes, scroll also supports the command fullscreen_application. You can toggle an application's interface to be in full screen mode, while the content still fits in a container.

fullscreen_application basically decouples the synchronization between the application's UI full screen mode and the container's. With different combinations of fullscreen and fullscreen_application you can have several "fake" full screen modes, like full screen YouTube videos within a container, full screen UI within a container, or a regular UI in a full screen container. You can always return to the usual behavior by calling fullscreen_application reset.

You can also change focus while in full screen mode, and the new window will still be in full screen mode. See the fullscreen_movefocus option. This way you can work normally in full screen mode, even using jump to move to different containers quickly.

Touchpad and Mouse Drag Scrolling

The default for scrolling is swiping with three fingers to scroll left, right, up or down.

When swiping vertically (a column), scroll will scroll the column that contains the mouse pointer. This allows you to scroll columns that are not the active one if your configuration is set to focus following the mouse.

You can also use the mouse (Mod + dragging with the center button pressed) to scroll.

Animations

scroll supports very customizable animations using N-order Bezier curves. You can use specific animation curves for each operation, and each curve is composed of two additional curves. One controls the timing for the animation of the changing variable, and another an offset for the non-changing one. This means you can animate the speed of the effect, like in most compositors, but you can also animate the offset that isn't changing. For example, when a window is moving, you can animate the coordinate that is moving, but also define an oscillation for the coordinate that doesn't change.

Using N-order Bezier curves, the curves can be practically anything.

There are two optional curves to define:

  • var defines the timing/position for the main animated variable, and should always start at (0, 0) and end at (1, 1). You only define the points in-between. (0, 0) is time = 0 and initial x position. (1, 1) is time = 1 (end of animation) and x at the final animation position.

  • off defines the positional offset for the variable that is static (for example, if moving on the x direction, var defines the timing of the x coordinate and off the offset for y). This curve starts at (0, 0) (initial x and y positions) and ends at (1, 0) (final x position, and final offset for y which is 0 because that is the variable that doesn't move. To avoid mistakes, you only define the points in-between.

This page has a Bezier curve design applet you can use to customize any curve. Don't forget to select Bezier as the type of the curve instead of the default NURBS. Here, you will need to add the origin and end points to be able to design the curve, but then you don't add them in your config.

If you want some simpler (order 3) curves for the var curve, you can copy them from here. You can copy them directly, as they don't include the initial and last points either.

Read the man pages and the section of this document on Animation Options for details, and try these example curves in your config to see it in action:

animations {
    default yes 300 var 3 [ 0.215 0.61 0.355 1 ]
    window_open yes 300 var 3 [ 0 0 1 1 ]
    window_move yes 300 var 3 [ 0.215 0.61 0.355 1 ] off 0.05 6 [0 0.6 0.4 0 1 0 0.4 -0.6 1 -0.6]
    window_size yes 300 var 3 [ -0.35 0 0 0.5 ]
}

Spaces

A space is a configuration of existing windows. You can control spaces with the command space load|save|restore name.

Saving a space stores the current configuration of the workspace, including window geometry and positions, content scale etc.

Loading a space recovers the windows that still exist from that space and applies the stored configuration to them. This only applies to windows that still exist, if you have closed any windows from the space, they won't be recovered. You can load a space in any workspace, it doesn't have to be the original one. Loading the space will gather all the windows in the saved space from any workspace where they may currently be.

Restoring a space is like loading a space, but any window in the workspace where loading happens that doesn't belong to the space, will be closed. You can use this if you have opened several disposable applications in your workspace and want to remove the clutter by restoring your original configuration/space.

Pins

scroll supports pinning a tiled top level container to either edge of the workspace. This may be useful when you have a very wide monitor, or you want to keep a column visible at all times. You may want to have some documentation or terminal always visible.

The command is pin <beginning|end>.

It will pin the active top level container. For horizontal layouts, it will pin it to the left (beginning) or right (end) edge of the monitor. For vertical layouts, to the top (beginning) or bottom (end) edge.

pin works as a toggle, and there can only be one pin per workspace. The logic is as follows when you call pin:

  1. If the current container is already pinned: if you call pin with the same argument of the current pin, it will be unset and the container freed from its pin. If the argument is different, it will move the pinned container to the other position.
  2. If the current container is not pinned yet: it will replace the pinned container, if any.

Window Selection/Moving

The command selection manages window/container selections. You can select several windows or containers at a time, even in different workspaces and/or from overview mode. Those windows will change the border color to the one specified in the option client.selected.

Use selection toggle to select/deselect a window (in window mode) or a full container (in top-level mode).

If you want to clear a selection, instead of "toggling" each window/container, you can call selection reset, which will clear all the selected items.

Once you have made a selection, you can move those windows to a different workspace or location in the same workspace using selection move. The selection order and column/window configuration will be maintained.

If your new location has a different layout type (for example, vertical instead of horizontal), your containers and windows will adapt, transposing their positions to better fit the new destination.

selection workspace will add every window of the current workspace to the selection. You can use this when you want to move one workspace to a different one, but keeping windows positions and sizes. Use selection workspace, and then selection move where you want the windows to appear.

selection move uses the current mode modifier to locate the new containers. So you can place the new containers before, after, at the beginning (beg) or end depending on the current mode.

selection to_trail creates a new trail from the contents of the current selection list, and resets the selection. You can use that trail to navigate through those windows quickly, or as storage for the selection (trail to_selection can recover the selection from a stored trail).

selection <toggle|reset|workspace|move|to_trail>

Trails and Trailmarks

Trails and Trailmarks are a concept borrowed from trailblazer.nvim.

A trailmark is like an anonymous mark on a window, and a trail is a collection of trailmarks. You can have as many trails as you want, and as many trailmarks as you want in any trail. Each window can be in as many trails as you want, too.

Creating your first trailmark (trailmark toggle) will create a trail. From then on, every trailmark you create will be assigned to that trail. You can navigate back (trailmark prev) and forth (trailmark next) within the collection of trailmarks contained in the trail.

To create a new trail, use trail new. With trail prev and trail next you can navigate trails, changing the active one. The active trail will be the one used for the trailmark command (toggle, next, and prev).

Clear all the trailmarks of the active trail using trail clear, or delete the trail from the list with trail delete.

trail to_selection creates a selection list from the trailmarks in the active trail. You can use that selection for example to move all the windows to a new workspace using selection move.

scroll generates IPC signals for trail/trailmark events. See the man page or the example implementation in scrollbar if you want to use these signals to display information on your desktop bar.

There is also a reference implementation for the scroll modules in gtkshell.

Read the example config for an example on how to set bindings for the trail and trailmark commands.

mode "trailmark" {
    bindsym bracketright trailmark next
    bindsym bracketleft trailmark prev
    bindsym semicolon trailmark toggle; mode default
    bindsym Escape mode "default"
}
bindsym $mod+semicolon mode "trailmark"

mode "trail" {
    bindsym bracketright trail next
    bindsym bracketleft trail prev
    bindsym semicolon trail new; mode default
    bindsym d trail delete; mode default
    bindsym c trail clear; mode default
    bindsym insert trail to_selection; mode default
    bindsym Escape mode "default"
}
bindsym $mod+Shift+semicolon mode "trail"

Tips for Using Marks

scroll also supports sway's mark based navigation. I use these scripts and key bindings:

    # Marks
    bindsym $mod+m exec scroll-mark-toggle.sh
    bindsym $mod+Shift+m exec scroll-mark-remove.sh
    bindsym $mod+apostrophe exec scroll-mark-switch.sh

scroll-mark-toggle.sh

#!/bin/bash
    
marks=($(scrollmsg -t get_tree | jq -c 'recurse(.nodes[]?) | recurse(.floating_nodes[]?) | select(.focused==true) | {marks} | .[]' | jq -r '.[]'))

generate_marks() {
    for mark in "${marks[@]}"; do
        echo "$mark"
    done
}

mark=$( (generate_marks) | rofi -p "Toggle a mark" -dmenu)
if [[ -z $mark ]]; then
    exit
fi
scrollmsg "mark --add --toggle" "$mark"

scroll-mark-remove.sh

#!/bin/bash
    
marks=($(scrollmsg -t get_tree | jq -c 'recurse(.nodes[]?) | recurse(.floating_nodes[]?) | select(.focused==true) | {marks} | .[]' | jq -r '.[]'))

generate_marks() {
    for mark in "${marks[@]}"; do
        echo "$mark"
    done
}

remove_marks() {
    echo $marks
    for mark in "${marks[@]}"; do
        scrollmsg unmark "$mark"
    done
}

mark=$( (generate_marks) | rofi -p "Remove a mark (leave empty to clear all)" -dmenu)
if [[ -z $mark ]]; then
    remove_marks
    exit
fi
scrollmsg unmark "$mark"

scroll-mark-switch.sh

#!/bin/bash

marks=($(scrollmsg -t get_marks | jq -r '.[]'))

generate_marks() {
    for mark in "${marks[@]}"; do
        echo "$mark"
    done
}

mark=$( (generate_marks) | rofi -p "Switch to mark" -dmenu)
[[ -z $mark ]] && exit

scrollmsg "[con_mark=\b$mark\b]" focus

Options Specific to Scroll

Aside from i3/sway options, scroll supports a few additional ones to manage its layout/resizing/jump etc.

Layout Options

The following options are supported globally and per output:

layout_default_width: default is 0.5. Set the default width for new columns ("horizontal" layout) or windows ("vertical" layouts).

layout_default_height: default is 1.0. Set the default height for new windows ("horizontal" layouts) or rows ("vertical" layouts).

layout_widths: it is an array of floating point values. The default is [0.33333333, 0.5, 0.66666667, 1.0]. These are the fractions cycle_size will use when resizing the width of columns/windows.

layout_heights: it is an array of floating point values. The default is [0.33333333, 0.5, 0.66666667, 1.0]. These are the fractions cycle_size will use when resizing the height of windows/rows.

Per Output Options

layout_type: <horizontal|vertical>. You can set it per output, or let scroll decide depending on the aspect ratio of your monitor.

Aside from that, you can also set layout options per output, as in:

output DP-2 {
    background #000000 solid_color
    scale 1
    resolution 1920x1080
    position 0 0
    layout_type horizontal
    layout_default_width 0.5
    layout_default_height 1.0
    layout_widths [0.33333333 0.5 0.666666667 1.0]
    layout_heights [0.33333333 0.5 0.666666667 1.0]
}

Jump Options

jump_labels_color: default is #159E3080. Color of the jump labels.

jump_labels_background: default is #00000000. Color of the background of the jump labels.

jump_labels_scale: default is 0.5. Scale of the label within the window.

jump_labels_keys: default is 1234. Keys that will be used to generate possible jump labels.

General Options

fullscreen_movefocus: default is true. If true, changing focus while in full screen mode will keep full screen status for the new window. You can use overview/jump while in full screen mode to move to other window, making it full screen too.

align_reset_auto: default is no (false). If true, every time you change focus, any active alignment (align command) will be reset automatically, without any need to call align reset, for a behavior similar to hyprscroller's.

Workspace Options

Scroll adds another subcommand to Sway's workspace. You can create a rule that executes a command when creating a new named workspace. For example, to start kitty every time you create workspace 3, add this to your configuration:

workspace 3 exec kitty

Gesture Options

gesture_scroll_enable: default is true. Enables the trackapad scrolling gesture.

gesture_scroll_fingers: default is 3. Number of fingers to use for the scrolling gesture.

gesture_scroll_sentitivity: default is 1.0. Increase if you want more sensitivity.

Animation Options

You can define a block in your config file for animations. The block is called animations. Within that block there are several options allowed:

enabled: (boolean) default is yes. Enables/disables animations globally.

frequency_ms: (integer) default is 16. Number of milliseconds for each animation step. The default is approximately the refresh rate of a monitor that works at 60 Hz. If you need smoother animations, reduce this value. Use with caution to avoid crashes or performance issues. The default should work for most cases unless you have a very high refresh rate monitor.

default: defines the default animation curve. Follows the format explained below. default is yes 300 var 3 [ 0.215 0.61 0.355 1 ]

window_move: defines the curve for windows movement (move command). By default it is not defined, so it uses the default curve unless you add one to your config.

window_open: defines the curve for windows opening. By default it is not defined, so it uses the default curve unless you add one to your config.

window_size: defines the curve for windows resizing (cycle_size, set_size, fit_size, resize commands). By default it is not defined, so it uses the default curve unless you add one to your config.

Format of an animation curve:

  • The first field is enabled. It can be yes or no. It enables or disables animations for that operation. If set to no, you don't need to define the curv CF05 e. If set to yes, you can set the duration if you want to use the default curve, or define the curves using the following options.

  • duration_ms. Duration of the animation in milliseconds.

  • var. Defines the animation curve for the variable changing in the operation/command. The fields are order and control_points. order defines the order of the Bezier curve that follows, and control_points is an array defining its control points except for the first, that is (0, 0), and the last, (1, 1). The number of values in the array will be 2 * (order - 1). A Bezier curve of order needs order + 1 control points to be defined, but we set the first and last to (0, 0) and (1, 1). We use 2D Bezier curves, so the array needs 2 * (order -1) numbers in it.

  • off. Defines the animation curve for the variable that doesn't change in the operation/command. The fields are scale order and control_points. scale is the fraction of the workspace size used to scale the curve. As the curve is defined from (0, 0) to (1, 0), we need a parameter to scale the offset value. This parameter does that. For example, using a small parameter like 0.05, creates offsets of an order of 5% of the size of the workspace. order and control_points work as in the var case. But this time, the points you will not include are: (0, 0) (first) and (1, 0) (last).

Example:

animations {
    default yes 300 var 3 [ 0.215 0.61 0.355 1 ]
    window_open yes 300 var 3 [ 0 0 1 1 ]
    window_move yes 300 var 3 [ 0.215 0.61 0.355 1 ] off 0.05 6 [0 0.6 0.4 0 1 0 0.4 -0.6 1 -0.6]
    window_size yes 300 var 3 [ -0.35 0 0 0.5 ]
}

Lua Scripting

scroll provides a Lua API to enable scripting of the window manager. The API is evolving. Read the manual's (man 5 scroll) Lua section for all the details.

Using the command lua you can run Lua scripts that access window manager properties, execute commands or add callbacks to window events.

You can assign scripts to keyboard bindings, or add them to your configuration for execution when the configuration loads.

For example, if you wanted to focus on every window that gets the urgent attribute, you could call this script from your config file:

local function on_urgent(view, _)
  local container = scroll.view_get_container(view)
  local workspace = scroll.container_get_workspace(container)
  scroll.command(nil, "workspace " .. scroll.workspace_get_name(workspace))
  scroll.command(container, "focus")
end

scroll.add_callback("view_urgent", on_urgent, nil)

If the current focused window is a neovim instance, when called, this script resizes neovim's window height to 0.66667, and opens a kitty terminal under it with height 0.33333. When you close the neovim window, the terminal is also automatically closed.

local id_map
local id_unmap
local data = {}

local on_create = function (cbview, cbdata)
  if scroll.view_get_app_id(cbview) == "kitty" then
    cbdata.view = cbview
    scroll.command(nil, "set_size v 0.33333333; move left nomode")
  end
  scroll.remove_callback(id_map)
end

local on_destroy = function (cbview, cbdata)
  if scroll.view_get_pid(cbview) == cbdata.pid then
    scroll.view_close(cbdata.view)
  end
  scroll.remove_callback(id_unmap)
end

local view = scroll.focused_view()

data.pid = scroll.view_get_pid(view)

id_map = scroll.add_callback("view_map", on_create, data)
id_unmap = scroll.add_callback("view_unmap", on_destroy, data)

if view then
  if string.find(scroll.view_get_title(view), "^nvim") then
    scroll.command(nil, 'set_size v 0.66666667; exec kitty')
  end
end

Select and move every tiling kitty terminal from the focused workspace to workspace number 2.

local workspace = scroll.focused_workspace()
local containers = scroll.workspace_get_tiling(workspace)

for _, container in ipairs(containers) do
  local views = scroll.container_get_views(container)
  for _, view in ipairs(views) do
    local app_id = scroll.view_get_app_id(view)
    if app_id == "kitty" then
      local con = scroll.view_get_container(view)
      scroll.command(con, "selection toggle")
    end
  end
end

scroll.command(nil, "workspace number 2; selection move")

These are just a few examples. Read the manual to know more about the API.

IPC

scroll adds IPC events you can use to create a module for your favorite desktop bar.

See include/ipc.h for IPG_GET_SCROLLER, IPC_EVENT_SCROLLER, IPG_GET_TRAILS and IPC_EVENT_TRAILS.

You can get data for mode/mode modifiers, overview and scale mode as well as trails and whether a view has an active trailmark.

For anyone interested in creating modules for popular desktop bars, there is a reference implementation for the scroll modules in gtkshell.

json_object *ipc_json_describe_scroller(struct sway_workspace *workspace) {
	if (!(sway_assert(workspace, "Workspace must not be null"))) {
		return NULL;
	}
	json_object *object = json_object_new_object();

	json_object_object_add(object, "workspace", json_object_new_string(workspace->name));
	json_object_object_add(object, "overview", json_object_new_boolean(layout_overview_mode(workspace) != OVERVIEW_DISABLED));
	json_object_object_add(object, "scaled", json_object_new_boolean(layout_scale_enabled(workspace)));
	json_object_object_add(object, "scale", json_object_new_double(layout_scale_get(workspace)));

	enum sway_container_layout layout = layout_modifiers_get_mode(workspace);
	json_object_object_add(object, "mode",
		json_object_new_string(layout == L_HORIZ ? "horizontal" : "vertical"));

	enum sway_layout_insert insert = layout_modifiers_get_insert(workspace);
	switch (insert) {
	case INSERT_BEFORE:
		json_object_object_add(object, "insert", json_object_new_string("before"));
		break;
	case INSERT_AFTER:
		json_object_object_add(object, "insert", json_object_new_string("after"));
		break;
	case INSERT_BEGINNING:
		json_object_object_add(object, "insert", json_object_new_string("beginning"));
		break;
	case INSERT_END:
		json_object_object_add(object, "insert", json_object_new_string("end"));
		break;
	}
	bool focus = layout_modifiers_get_focus(workspace);
	json_object_object_add(object, "focus", json_object_new_boolean(focus));
	bool center_horizontal = layout_modifiers_get_center_horizontal(workspace);
	json_object_object_add(object, "center_horizontal", json_object_new_boolean(center_horizontal));
	bool center_vertical = layout_modifiers_get_center_vertical(workspace);
	json_object_object_add(object, "center_vertical", json_object_new_boolean(center_vertical));
	enum sway_layout_reorder reorder = layout_modifiers_get_reorder(workspace);
	json_object_object_add(object, "reorder",
		json_object_new_string(reorder == REORDER_AUTO ? "auto" : "lazy"));

	return object;
}

void ipc_event_scroller(const char *change, struct sway_workspace *workspace) {
	if (!ipc_has_event_listeners(IPC_EVENT_SCROLLER)) {
		return;
	}
	sway_log(SWAY_DEBUG, "Sending scroller event");

	json_object *json = json_object_new_object();
	json_object_object_add(json, "change", json_object_new_string(change));
	json_object_object_add(json, "scroller", ipc_json_describe_scroller(workspace));

	const char *json_string = json_object_to_json_string(json);
	ipc_send_event(json_string, IPC_EVENT_SCROLLER);
	json_object_put(json);
}

json_object *ipc_json_describe_trails() {
	json_object *object = json_object_new_object();

	json_object_object_add(object, "length", json_object_new_int(layout_trails_length()));
	json_object_object_add(object, "active", json_object_new_int(layout_trails_active()));
	json_object_object_add(object, "trail_length", json_object_new_int(layout_trails_active_length()));

	return object;
}

void ipc_event_trails() {
	if (!ipc_has_event_listeners(IPC_EVENT_TRAILS)) {
		return;
	}
	sway_log(SWAY_DEBUG, "Sending trails event");

	json_object *json = json_object_new_object();
	json_object_object_add(json, "trails", ipc_json_describe_trails());

	const char *json_string = json_object_to_json_string(json);
	ipc_send_event(json_string, IPC_EVENT_TRAILS);
	json_object_put(json);
}

static void ipc_json_describe_view(struct sway_container *c, json_object *object) {
...
	json_object_object_add(object, "trailmark", json_object_new_boolean(layout_trails_trailmarked(c->view)));
}

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i3-compatible Wayland compositor (sway) with a PaperWM layout like niri or hyprscroller

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