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A new markup-based typesetting system that is powerful and easy to learn.
Zero-Drift Point Cloud Mapping using Map Priors
Patchwork++: Fast and robust ground segmentation method for 3D LiDAR scans. @ IROS'22
Efficient and parallel algorithms for point cloud registration [C++, Python]
Master programming by recreating your favorite technologies from scratch.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
My toy engine, mainly for rendering experiment and prototyping.
A brief computer graphics / rendering course
One stop solution for all Vulkan samples
Powerful, flexible, and scalable ecosystem of Rust libraries for the Discord API.
FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.
A collection of playbooks and roles for provisioning Arch Linux servers and personal computers.
A collection of playbooks and roles for provisioning my dotfiles.
ansible-arch is an Ansible playbook to provision and to recreate from scratch my archlinux workstation environment.
C++ and Python examples of using MoveIt 2 inside Gazebo simulation environment
ROS packages for uploading rosbags to AWS cloud services.
event-driven backtesting framework written in golang