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D&D SDK for Unity

A modular and extensible SDK for implementing Dungeons & Dragons-style RPG mechanics in Unity.

This project is intended exclusively for educational and non-commercial purposes.
It is a coding exercise aimed at exploring how D&D rules can be modeled and implemented in C# and Unity.

Purpose

This SDK is a personal and didactic project focused on:

  • Learning and experimenting with D&D 5e mechanics through programming.
  • Practicing software design in Unity using clean, modular architecture.
  • Exploring how to represent game logic using ScriptableObjects, data-driven systems, and object-oriented design.
  • Sharing a useful resource for others who wish to study or experiment with RPG system development.

It is not meant to be a full game or a finished toolset, but rather a learning sandbox.

Features

  • Species and Races implemented via ScriptableObjects
  • Dice rolling and modifiers
  • Ability scores and derived stats
  • Modular combat-related components (in progress)
  • Expandable framework for spells, classes, feats, etc.
  • Unity 6 compatible

License & Attribution

Code License

This SDK's code is licensed under the MIT License.
You may use, modify, and redistribute it freely, provided proper attribution is given.

If you use this SDK in your own project, please consider crediting the author — it helps support and recognize the work behind it.

Game Content License

This project reuses elements from the System Reference Document (SRD) 5.1, which is available under the
Creative Commons Attribution 4.0 International License (CC-BY-4.0).

© Wizards of the Coast. Content from SRD 5.1 used under CC-BY-4.0.

For full details, please see the ATTRIBUTIONS.md file, which includes proper credits and a full legal disclaimer.

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