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Simple app to run compute shaders using OpenGL
The Soda Game Engine (open-source cross-platform game development using MiniScript)
a 3D(ish) realtime dungeon crawler for Mini Micro
Source code for Kip and the Caves of Lava, a game jam platformer for Mini Micro
Contents of the /sys disk for the Mini Micro virtual computer
source code of both C# and C++ implementations of the MiniScript scripting language
CPU Sparse Voxel Octree Implementation
Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.
A shader-based Software Renderer Using The LightSky Framework.
💠 Single-file glTF 2.0 loader and writer written in C99
Low-Level, 8-bit Colored, 3D Software Renderer written in C99
invertebrate / doom3d
Forked from hakolao/doom3dSoftware rasterized 3d game engine in C.
eSpeak NG is an open source speech synthesizer that supports more than hundred languages and accents.
A small 3D game engine geared towards developing retro games.
A non-complicated C++ game engine intended for 3D pixel-art / retro game development
Z-buffer, scanline Z-buffer, hierarchical Z-buffer and hierarchical Z-buffer with octree algorithm to determine hidden surfaces.
Real time Physically Based Rendering on the CPU using AVX512
A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.