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INSAIT
- Sofia
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13:34
(UTC +03:00) - https://dehezhang2.github.io/
- in/deheng-zhang-355423178
Highlights
- Pro
Stars
(CVPR 2025 Highlight) The Scene Language: Representing Scenes with Programs, Words, and Embeddings
[CVPR 2025 Best Paper Award] VGGT: Visual Geometry Grounded Transformer
DiffusionRenderer (Cosmos): Neural Inverse and Forward Rendering with Video Diffusion Models
[CVPR 2025] LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting
Official implementation of "Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion" [CVPR2025]
Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding
SpatialLM: Training Large Language Models for Structured Indoor Modeling
Self-reimplemented version of Long-LRM.
Ray tracing and hybrid rasterization of Gaussian particles
[CVPR 2024] Probing the 3D Awareness of Visual Foundation Models
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles
[SIGGRAPH 2025] ReStyle3D: Scene-level Appearance Transfer with Semantic Correspondences
Standardized DataLoaders for 3D Computer Vision
High-quality and editable surfel 3D Gaussian generation through native 3D diffusion (ICLR 2025)
[CVPR 2025 Highlight] Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction
[CVPR 2025 Highlight] Official implementation of the solvers and estimators proposed in the paper "Relative Pose Estimation through Affine Corrections of Monocular Depth Priors"
New repo collection for NVIDIA Cosmos: https://github.com/nvidia-cosmos
The official implementation for the paper “Quadratic Gaussian Splatting for Efficient and Detailed Surface Reconstruction.”
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
[NeurIPS 2024]GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis
[CVPR' 2025'] Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
[3DV 2025] Official Implementation of paper "PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization"