An open source physics sandbox created in Godot
- Vertex polygon building
- Polygon physics body assignment
- Polygon CSG-type manipulation
- Dotted geometry (pre-commit)
- Modifiable verticies (translation, deletion)
- Modifiable polygons (translation, rotation, scaling)
- RigidBody player controller
- Grid system
- Editor camera
- Grabbing/interaction
- Joints (bolt, motor)
- Connectors (string, rod)
- Background layer
- Level saving and loading