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Jenova Runtime is an extension library for the Godot 4 Game Engine that brings fully-featured C++ scripting directly into the Godot Editor.
Simple first-person Character Controller for prototyping games in Godot.
Demonstration and Template Projects
Demonstrates ViewModel-First MVVM scenarios with Avalonia
Cross-platform spiritual successor to Winforms for .NET 8+
A simple and fast Entity-Component-System for C#.
😎 A curated list of Entity-Component-System (ECS) libraries and resources
Mod Files for the Xbox 360 version of Sonic '06 mod; Legacy of Solaris.
Super Editor project is an enhancement plan to make Unity, the world's most popular game engine, versatile and streamlined.
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
Tutorial Files from OWS C# Videos
Provides an efficient allocation free async/await integration for Unity.
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
Unreal Engine Plugin for Lua APIs implementation
Scrap is a project that allows anyone to build software using simple, block based interface.
Useful if you want to host your own blueprintUE website for your company.
Programming Without Coding Technology - Second Generation, written in the Ring programming language!