This project adds a few animation features into Siccity's excellent GLTFUtility:
- Animate blend shapes
- Animate with stepped and linear interpolation modes
- Force animations to use a specific interpolation mode
- Cut out redundant blend shape animation key frames
- Set a custom frame rate on imported animation clips
- Don't worry about installing package dependencies
Open Unity's Package Manager and add the package with the git URL: https://github.com/sprylyltd/GLTFUtility.git.
- Animations that used stepped interpolation on rotation curves can only be imported in-editor (it requires an editor-only API call).
Visit the original GLTFUtility repository for more information.