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Light & simple powerline theme for Git bash for windows
Iconic font aggregator, collection, & patcher. 3,600+ icons, 50+ patched fonts: Hack, Source Code Pro, more. Glyph collections: Font Awesome, Material Design Icons, Octicons, & more
Comparison chart for C# ECS solutions/frameworks
Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs.
Learn how to design systems at scale and prepare for system design interviews
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
A reverse masking solution for uGUI element in Unity.
Extend the Unity Toolbar with your own Editor UI code.
📚 Freely available programming books
Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
Provides an efficient allocation free async/await integration for Unity.
AssetPostprocessor lets you hook into the import pipeline and run scripts prior or after importing assets. These are my default settings.
Newtons laws of motion explained through Unity 3D in C# as part of https://www.udemy.com/gamephysics.
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Examples of programming design patterns in Unity C#
Now we have become very big, Different from the original idea. Collect premium software in various categories.
An "Awesome" list of code review resources - articles, papers, tools, etc
I translated (most of) Derek Banas Video Tutorial Series on Design Patterns to C# in Unity and this is an Example Project only to show, learn and test the different Patterns
A curated list of Multiplayer Game Network Programming Resources
A library for patching, replacing and decorating .NET and Mono methods during runtime
A collection of some of the neat math and physics tricks that I've collected over the last few years.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Dependency Injection Framework for Unity3D
Unity Open Project #1: Chop Chop