Final Render:
How it works?
V1 Results: Checking how to create a simple PPM format image using c++ code
V2 Results: Set up a simple scene with an object where rays are being traced. When they hit the sphere in the scene, the pixel is interpreted as red.
Output
V3 Results: Improvements in interpreting the color of the sphere.
V4 Results: Streamlined code and added 2 spheres and added anti-aliasing
V5 Results: Completed all the changes, added material properties and dynamic camera changes