RoGo is a small fork of Rojo that strictly enforces useful portability features introduced in later Luau versions, but which aren't adopted by the Rojo project. The aim is to foster complete interoperability between all Luau execution environments for large codebases previously built using Rojo, as well as community projects like Fusion.
Current list of enforced portability features:
- Path stability
- RoGo completely unimplements promotion of files such as
init.luau
so that every module has a consistent path in all environments.
- RoGo completely unimplements promotion of files such as
Learn more about Rojo below!
Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.
With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.
Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.
Rojo enables:
- Working on scripts and models from the filesystem, in your favorite editor
- Versioning your game, library, or plugin using Git or another VCS
- Streaming
rbxmx
andrbxm
models into your game in real time - Packaging and deploying your project to Roblox.com from the command line
In the future, Rojo will be able to:
- Sync instances from Roblox Studio to the filesystem
- Automatically convert your existing game to work with Rojo
- Import custom instances like MoonScript code
Documentation is hosted in the rojo.space repository.
Check out our contribution guide for detailed instructions for helping work on Rojo!
Pull requests are welcome!
Rojo supports Rust 1.70.0 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.