Lists (32)
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Stars
Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
A GLSL-heavy particle engine for THREE.js. Originally based on Stemkoski's great particle engine (see README)
Source code repository of the FreeOrion project.
4X Space Strategy game Star Ruler 2's open source distribution.
Adds support for hiding repeating texture patterns to Three.JS
Experiments and demos of 3D game-like things. Mostly using Blender + Three.JS with custom shaders and interactive bits.
Offload tasks to a pool of workers on node.js and in the browser
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Three.quarks is a general purpose particle system / VFX engine for three.js
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
Fast 2D Poisson Disk Sampling based on a modified Bridson algorithm
Procedural map generator using Perlin and simplex noise
Generate semi-realistic maps with Node.js and present them with leaflet
Official JavaScript bindings for the Rapier physics engine.
Javascript Matrix and Vector library for High Performance WebGL apps
🌎 Performant real-time state management for React and TypeScript
Port of JoltPhysics to JavaScript using emscripten
A next-generation cloud native kernel designed to unlock best-in-class performance, security primitives and efficiency savings.
The framework for building with WebAssembly (wasm). Easily & securely load wasm modules, move data, call functions, and build extensible apps.